- 217 error returns across 18 route files + api.py now use JSONResponse with appropriate HTTP status codes instead of returning HTTP 200 - Status code distribution: 500 (121), 400 (39), 503 (28), 404 (24), 409 (3), 502 (2) - Fixed language.py tuple-return bug (was serializing as JSON array) - Fixed bare except clauses in bipolar_mode.py and voice.py - Body-level error schemas preserved (status/error + success/error patterns) so web UI continues working without changes - chat.py (SSE) unchanged: errors sent within stream protocol - All 170 tests pass
112 lines
4.0 KiB
Python
112 lines
4.0 KiB
Python
"""Evil mode routes."""
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from fastapi import APIRouter
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from fastapi.responses import JSONResponse
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import globals
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from routes.models import EvilMoodSetRequest
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from utils.logger import get_logger
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logger = get_logger('api')
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router = APIRouter()
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@router.get("/evil-mode")
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def get_evil_mode_status():
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"""Get current evil mode status"""
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from utils.evil_mode import is_evil_mode, get_current_evil_mood
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evil_mode = is_evil_mode()
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if evil_mode:
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mood, mood_desc = get_current_evil_mood()
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return {
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"evil_mode": True,
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"mood": mood,
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"description": mood_desc,
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"available_moods": globals.EVIL_AVAILABLE_MOODS
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}
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return {
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"evil_mode": False,
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"mood": None,
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"description": None,
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"available_moods": globals.EVIL_AVAILABLE_MOODS
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}
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@router.post("/evil-mode/enable")
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def enable_evil_mode():
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"""Enable evil mode"""
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from utils.evil_mode import apply_evil_mode_changes
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if globals.EVIL_MODE:
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return {"status": "ok", "message": "Evil mode is already enabled", "evil_mode": True}
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if globals.client and globals.client.loop and globals.client.loop.is_running():
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globals.client.loop.create_task(apply_evil_mode_changes(globals.client))
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return {"status": "ok", "message": "Evil mode enabled", "evil_mode": True}
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else:
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return JSONResponse(status_code=503, content={"status": "error", "message": "Discord client not ready"})
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@router.post("/evil-mode/disable")
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def disable_evil_mode():
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"""Disable evil mode"""
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from utils.evil_mode import revert_evil_mode_changes
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if not globals.EVIL_MODE:
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return {"status": "ok", "message": "Evil mode is already disabled", "evil_mode": False}
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if globals.client and globals.client.loop and globals.client.loop.is_running():
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globals.client.loop.create_task(revert_evil_mode_changes(globals.client))
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return {"status": "ok", "message": "Evil mode disabled", "evil_mode": False}
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else:
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return JSONResponse(status_code=503, content={"status": "error", "message": "Discord client not ready"})
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@router.post("/evil-mode/toggle")
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def toggle_evil_mode():
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"""Toggle evil mode on/off"""
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from utils.evil_mode import apply_evil_mode_changes, revert_evil_mode_changes
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if not globals.client or not globals.client.loop or not globals.client.loop.is_running():
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return JSONResponse(status_code=503, content={"status": "error", "message": "Discord client not ready"})
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if globals.EVIL_MODE:
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globals.client.loop.create_task(revert_evil_mode_changes(globals.client))
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return {"status": "ok", "message": "Evil mode disabled", "evil_mode": False}
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else:
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globals.client.loop.create_task(apply_evil_mode_changes(globals.client))
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return {"status": "ok", "message": "Evil mode enabled", "evil_mode": True}
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@router.get("/evil-mode/mood")
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def get_evil_mood():
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"""Get current evil mood"""
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from utils.evil_mode import get_current_evil_mood
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mood, mood_desc = get_current_evil_mood()
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return {
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"mood": mood,
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"description": mood_desc,
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"available_moods": globals.EVIL_AVAILABLE_MOODS
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}
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@router.post("/evil-mode/mood")
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def set_evil_mood_endpoint(data: EvilMoodSetRequest):
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"""Set evil mood"""
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from utils.evil_mode import set_evil_mood, is_valid_evil_mood, update_all_evil_nicknames
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if not is_valid_evil_mood(data.mood):
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return JSONResponse(status_code=400, content={
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"status": "error",
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"message": f"Mood '{data.mood}' not recognized. Available evil moods: {', '.join(globals.EVIL_AVAILABLE_MOODS)}"
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})
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success = set_evil_mood(data.mood)
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if success:
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# Update nicknames if evil mode is active
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if globals.EVIL_MODE and globals.client and globals.client.loop and globals.client.loop.is_running():
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globals.client.loop.create_task(update_all_evil_nicknames(globals.client))
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return {"status": "ok", "new_mood": data.mood}
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return JSONResponse(status_code=500, content={"status": "error", "message": "Failed to set evil mood"})
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