#4 Sleep/mood desync — set_server_mood() now clears is_sleeping when
mood changes away from 'asleep', preventing ghost-sleep state.
#5 Race condition in _check_and_act — added per-guild asyncio.Lock so
overlapping ticks + message-triggered calls cannot fire concurrently.
#6 Class-level attrs on ServerConfig — sleepy_responses_left,
angry_wakeup_timer, and forced_angry_until are now proper dataclass
fields with defaults, so asdict()/from_dict() round-trip correctly.
Also strips unknown keys in from_dict() to survive schema changes.
#7 Persistence decay_factor crash — initialise decay_factor = 1.0
before the loop so empty-server or zero-downtime paths don't
raise NameError.
#8 Double record_action — removed the redundant call in
autonomous_tick_v2(); only _check_and_act records the action now.
#9 Engine mood desync — on_mood_change() is now called inside
set_server_mood() (single source of truth) and removed from 4
call-sites in api.py, moods.py, and server_manager wakeup task.