#10 Redundant coin flip in join_conversation — removed the 50% random
gate that doubled the V2 engine's own decision to act.
#11 Message-triggered actions skip _autonomous_paused — _check_and_act
and _check_and_react now bail out immediately when the autonomous
system is paused (voice session), matching the scheduled-tick path.
#12 Duplicate emoji dictionaries — removed MOOD_EMOJIS and
EVIL_MOOD_EMOJIS from globals.py (had different emojis from moods.py).
bipolar_mode.py and evil_mode.py now import the canonical dicts
from utils/moods.py so all code sees the same emojis.
#13 DM mood can spontaneously become 'asleep' — rotate_dm_mood() now
filters 'asleep' out of the candidate list since DMs have no
sleepy-to-asleep transition guard and no wakeup timer.
#15 Engage-user fallback misreports action type — log level raised to
WARNING with an explicit [engage_user->general] prefix so the
cooldown-triggered fallback is visible in logs.
#4 Sleep/mood desync — set_server_mood() now clears is_sleeping when
mood changes away from 'asleep', preventing ghost-sleep state.
#5 Race condition in _check_and_act — added per-guild asyncio.Lock so
overlapping ticks + message-triggered calls cannot fire concurrently.
#6 Class-level attrs on ServerConfig — sleepy_responses_left,
angry_wakeup_timer, and forced_angry_until are now proper dataclass
fields with defaults, so asdict()/from_dict() round-trip correctly.
Also strips unknown keys in from_dict() to survive schema changes.
#7 Persistence decay_factor crash — initialise decay_factor = 1.0
before the loop so empty-server or zero-downtime paths don't
raise NameError.
#8 Double record_action — removed the redundant call in
autonomous_tick_v2(); only _check_and_act records the action now.
#9 Engine mood desync — on_mood_change() is now called inside
set_server_mood() (single source of truth) and removed from 4
call-sites in api.py, moods.py, and server_manager wakeup task.
1. Momentum cliff at 10 messages (P0): The conversation momentum formula
had a discontinuity where the 10th message caused momentum to DROP from
0.9 to 0.5. Replaced with a smooth log1p curve that monotonically
increases (0→0→0.20→0.32→...→0.70→0.89→1.0 at 30 msgs).
2. Neutral keywords overriding all moods (P0): detect_mood_shift() checked
neutral early with generic keywords (okay, sure, hmm) that matched
almost any response, constantly resetting mood to neutral. Now: all
specific moods are scored by match count first (best-match wins),
neutral is only checked as fallback and requires 2+ keyword matches.
3. Uncancellable delayed_wakeup tasks (P0): Fire-and-forget sleep tasks
could stack and overwrite mood state after manual wake-up. Added a
centralized wakeup task registry in ServerManager with automatic
cancellation on manual wake or new sleep cycle.
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
- Added Evil Miku mode with 4 evil moods (aggressive, cunning, sarcastic, evil_neutral)
- Created evil mode content files (evil_miku_lore.txt, evil_miku_prompt.txt, evil_miku_lyrics.txt)
- Implemented persistent evil mode state across restarts (saves to memory/evil_mode_state.json)
- Fixed API endpoints to use client.loop.create_task() to prevent timeout errors
- Added evil mode toggle in web UI with red theme styling
- Modified mood rotation to handle evil mode
- Configured DarkIdol uncensored model for evil mode text generation
- Reduced system prompt redundancy by removing duplicate content
- Added markdown escape for single asterisks (actions) while preserving bold formatting
- Evil mode now persists username, pfp, and nicknames across restarts without re-applying changes