Features:
- Built custom ROCm container for AMD RX 6800 GPU
- Added GPU selection toggle in web UI (NVIDIA/AMD)
- Unified model names across both GPUs for seamless switching
- Vision model always uses NVIDIA GPU (optimal performance)
- Text models (llama3.1, darkidol) can use either GPU
- Added /gpu-status and /gpu-select API endpoints
- Implemented GPU state persistence in memory/gpu_state.json
Technical details:
- Multi-stage Dockerfile.llamaswap-rocm with ROCm 6.2.4
- llama.cpp compiled with GGML_HIP=ON for gfx1030 (RX 6800)
- Proper GPU permissions without root (groups 187/989)
- AMD container on port 8091, NVIDIA on port 8090
- Updated bot/utils/llm.py with get_current_gpu_url() and get_vision_gpu_url()
- Modified bot/utils/image_handling.py to always use NVIDIA for vision
- Enhanced web UI with GPU selector button (blue=NVIDIA, red=AMD)
Files modified:
- docker-compose.yml (added llama-swap-amd service)
- bot/globals.py (added LLAMA_AMD_URL)
- bot/api.py (added GPU selection endpoints and helper function)
- bot/utils/llm.py (GPU routing for text models)
- bot/utils/image_handling.py (GPU routing for vision models)
- bot/static/index.html (GPU selector UI)
- llama-swap-rocm-config.yaml (unified model names)
New files:
- Dockerfile.llamaswap-rocm
- bot/memory/gpu_state.json
- bot/utils/gpu_router.py (load balancing utility)
- setup-dual-gpu.sh (setup verification script)
- DUAL_GPU_*.md (documentation files)
ISSUE
=====
When using the manual webhook message feature via API, the following error occurred:
- 'Timeout context manager should be used inside a task'
- 'NoneType' object is not iterable (when sending without files)
The error happened because Discord.py's webhook operations were being awaited
directly in the FastAPI endpoint context, rather than within a task running in
the bot's event loop.
SOLUTION
========
Refactored /manual/send-webhook endpoint to properly handle async operations:
1. Moved webhook creation inside task function
- get_or_create_webhooks_for_channel() now runs in send_webhook_message()
- All Discord operations (webhook selection, sending) happen inside the task
- Follows same pattern as working /manual/send endpoint
2. Fixed file parameter handling
- Changed from 'files=discord_files if discord_files else None'
- To conditional: only pass files parameter when list is non-empty
- Discord.py's webhook.send() cannot iterate over None, requires list or omit
3. Maintained proper file reading
- File content still read in endpoint context (before form closes)
- File data passed to task as pre-read byte arrays
- Prevents form closure issues
TECHNICAL DETAILS
=================
- Discord.py HTTP operations use timeout context managers
- Context managers must run inside bot's event loop (via create_task)
- FastAPI endpoint context is separate from bot's event loop
- Solution: Wrap all Discord API calls in async task function
- Pattern: Read files → Create task → Task handles Discord operations
TESTING
=======
- Manual webhook sending now works without timeout errors
- Both personas (Miku/Evil) send correctly
- File attachments work properly
- Messages without files send correctly
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
- Evil mode now saves current 'Miku Color' role color before changing
- Sets role color to #D60004 (dark red) when evil mode is enabled
- Restores saved color when evil mode is disabled
- Color is persisted in evil_mode_state.json between restarts
- Role color changes are skipped on startup restore to avoid rate limits
- Figurine DM notifications now respect evil mode state
- Evil Miku sends cruel, mocking comments about merch instead of excited ones
- Normal Miku remains enthusiastic and friendly about figurines
- Both modes use appropriate sign-off emojis (cute vs dark)
- Added Evil Miku mode with 4 evil moods (aggressive, cunning, sarcastic, evil_neutral)
- Created evil mode content files (evil_miku_lore.txt, evil_miku_prompt.txt, evil_miku_lyrics.txt)
- Implemented persistent evil mode state across restarts (saves to memory/evil_mode_state.json)
- Fixed API endpoints to use client.loop.create_task() to prevent timeout errors
- Added evil mode toggle in web UI with red theme styling
- Modified mood rotation to handle evil mode
- Configured DarkIdol uncensored model for evil mode text generation
- Reduced system prompt redundancy by removing duplicate content
- Added markdown escape for single asterisks (actions) while preserving bold formatting
- Evil mode now persists username, pfp, and nicknames across restarts without re-applying changes
- Added optional reply message ID field to web UI
- Added radio buttons to control mention/ping behavior in replies
- Updated frontend JavaScript to send reply parameters
- Modified /manual/send and /dm/{user_id}/manual endpoints to support replies
- Fixed async context by moving message fetching inside bot event loop task
- Supports both channel and DM reply functionality
Features:
- Real-time streaming chat interface (ChatGPT-like experience)
- Model selection: Text model (fast) or Vision model (image analysis)
- System prompt toggle: Chat with Miku's personality or raw LLM
- Mood selector: Choose from 14 different emotional states
- Full context integration: Uses complete miku_lore.txt, miku_prompt.txt, and miku_lyrics.txt
- Conversation memory: Maintains chat history throughout session
- Image upload support for vision model
- Horizontal scrolling tabs for responsive design
- Clear chat history functionality
- SSE (Server-Sent Events) for streaming responses
- Keyboard shortcuts (Ctrl+Enter to send)
Technical changes:
- Added POST /chat/stream endpoint in api.py with streaming support
- Updated ChatMessage model with mood, conversation_history, and image_data
- Integrated context_manager for proper Miku personality context
- Added Chat with LLM tab to index.html
- Implemented JavaScript streaming client with EventSource-like handling
- Added CSS for chat messages, typing indicators, and animations
- Made tab navigation horizontally scrollable for narrow viewports
- Consolidated all .bak.* files from bot/ directory into backups/2025-12-07/
- Moved unused autonomous_wip.py to backups (verified not imported anywhere)
- Relocated old .bot.bak.80825/ backup directory into backups/2025-12-07/old-bot-bak-80825/
- Preserved autonomous_v1_legacy.py as it is still actively used by autonomous.py
- Created new backups/ directory with date-stamped subdirectory for better organization