Commit Graph

8 Commits

Author SHA1 Message Date
a0a16e6784 fix: resolve Cat personality startup race condition
Bot was calling restore_evil_cat_state() in on_ready() before Cheshire
Cat finished booting (~25s), causing all plugin toggle API calls to fail
silently. Evil Miku plugin was left disabled and the bot used Cat's
default personality instead.

Changes:
- cat_client.py: add wait_for_ready() that polls Cat health endpoint
  every 5s for up to 120s before attempting any admin API calls
- evil_mode.py: rewrite restore_evil_cat_state() with:
  - wait_for_ready() gate before any plugin/model switching
  - 3-second extra delay after Cat is up (plugin registry fully loaded)
  - up to 3 retries on failure
  - post-switch verification that the correct plugins are actually active

Also fixes helcyon model references that leaked into the container image
(cat_client.py was switching Cat's LLM to 'helcyon' which has no
llama-swap handler; reverted to correct 'darkidol' / 'llama3.1').
2026-03-01 00:57:13 +02:00
66881f4c88 refactor: deduplicate prompts, reorganize persona files, update paths
Prompt deduplication (~20% reduction, 4,743 chars saved):
- evil_miku_lore.txt: remove intra-file duplication (height rule 2x,
  cruelty-has-substance 2x, music secret 2x, adoration secret 2x),
  trim verbose restatements, cut speech examples from 10 to 6
- evil_miku_prompt.txt: remove entire PERSONALITY section (in lore),
  remove entire RESPONSE STYLE section (now only in preamble),
  soften height from prohibition to knowledge
- miku_lore.txt: remove RELATIONSHIPS section (duplicates FRIENDS)
- miku_prompt.txt: remove duplicate intro, 4 personality traits
  already in lore, FAMOUS SONGS section (in lore), fix response
  length inconsistency (1-2 vs 2-3 -> consistent 2-3)

Preamble updates (evil_mode.py, evil_miku_personality.py, llm.py,
miku_personality.py):
- Response rules now exist in ONE place only (preamble)
- Height rule softened: model knows 15.8m, can say it if asked,
  but won't default to quoting it when taunting
- Response length: 2-4 sentences (was 1-3), removed action template
  list that model was copying literally (*scoffs*, *rolls eyes*)
- Added: always include actual words, never action-only responses
- Normal Miku: trim CHARACTER CONTEXT, fix 1-3 -> 2-3 sentences

Directory reorganization:
- Move 6 persona files to bot/persona/{evil,miku}/ subdirectories
- Update all open() paths in evil_mode.py, context_manager.py,
  voice_manager.py, both Cat plugins
- Dockerfile: 6 COPY lines -> 1 (COPY persona /app/persona)
- docker-compose: 6 file mounts -> 2 directory mounts
  (bot/persona/evil -> cat/data/evil, bot/persona/miku -> cat/data/miku)

Evil Miku system (previously unstaged):
- Full evil mood management: 2h rotation timer, mood persistence,
  10 mood-specific autonomous template pools, mood-aware DMs
- Evil mode toggle with role color/nickname/pfp management
- get_evil_system_prompt() with mood integration

Add test_evil_moods.py: 10-mood x 3-message comprehensive test
2026-02-27 13:14:03 +02:00
2b743ed65e fix(P2): 5 priority-2 bug fixes — emoji consolidation, DM safety, pause gap
#10  Redundant coin flip in join_conversation — removed the 50% random
     gate that doubled the V2 engine's own decision to act.

#11  Message-triggered actions skip _autonomous_paused — _check_and_act
     and _check_and_react now bail out immediately when the autonomous
     system is paused (voice session), matching the scheduled-tick path.

#12  Duplicate emoji dictionaries — removed MOOD_EMOJIS and
     EVIL_MOOD_EMOJIS from globals.py (had different emojis from moods.py).
     bipolar_mode.py and evil_mode.py now import the canonical dicts
     from utils/moods.py so all code sees the same emojis.

#13  DM mood can spontaneously become 'asleep' — rotate_dm_mood() now
     filters 'asleep' out of the candidate list since DMs have no
     sleepy-to-asleep transition guard and no wakeup timer.

#15  Engage-user fallback misreports action type — log level raised to
     WARNING with an explicit [engage_user->general] prefix so the
     cooldown-triggered fallback is visible in logs.
2026-02-23 13:43:15 +02:00
641a5b83e8 Improved Evil Mode toggle to handle edge cases of the pfp and role color change. Japanese swallow model compatible (should be). 2026-01-27 19:52:39 +02:00
32c2a7b930 feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window

Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler

All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
8012030ea1 Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers

Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)

LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment

Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)

Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"

Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments

Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)

Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)

Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
1e6e097958 Add role color management to evil mode
- Evil mode now saves current 'Miku Color' role color before changing
- Sets role color to #D60004 (dark red) when evil mode is enabled
- Restores saved color when evil mode is disabled
- Color is persisted in evil_mode_state.json between restarts
- Role color changes are skipped on startup restore to avoid rate limits
2026-01-02 19:45:56 +02:00
6ec33bcecb Implement Evil Miku mode with persistence, fix API event loop issues, and improve formatting
- Added Evil Miku mode with 4 evil moods (aggressive, cunning, sarcastic, evil_neutral)
- Created evil mode content files (evil_miku_lore.txt, evil_miku_prompt.txt, evil_miku_lyrics.txt)
- Implemented persistent evil mode state across restarts (saves to memory/evil_mode_state.json)
- Fixed API endpoints to use client.loop.create_task() to prevent timeout errors
- Added evil mode toggle in web UI with red theme styling
- Modified mood rotation to handle evil mode
- Configured DarkIdol uncensored model for evil mode text generation
- Reduced system prompt redundancy by removing duplicate content
- Added markdown escape for single asterisks (actions) while preserving bold formatting
- Evil mode now persists username, pfp, and nicknames across restarts without re-applying changes
2026-01-02 17:11:58 +02:00