feat: add 'state' field to mood activities for richer Discord presence
- Add 'state' field to all 139 activity entries in activities.yaml - Songs: state shows artist (e.g. 'by kz (livetune)') - Games: state shows genre (e.g. 'Rhythm Game', 'Sandbox', 'FPS') - Update pick_activity_for_mood() to return 3-tuple (type, name, state) - Update update_bot_presence() to pass state to discord.Activity() - Add state validation in set_activities_for_mood() (optional string) - Update Web UI editor: view shows state, edit form has state input - State is fully optional — backward compatible, no breaking changes The 'state' field appears as a secondary text line in Discord profile popup, the richest display possible for bot accounts (full Rich Presence with cover art/buttons is server-side restricted to OAuth applications).
This commit is contained in:
@@ -1,473 +1,585 @@
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# Mood-Based Activities for Miku Discord Bot
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# Each mood has a list of activities with:
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# type: "listening" (🎵) or "playing" (🎮)
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# name: display text shown in Discord status
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# weight: integer for weighted random selection (higher = more likely)
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#
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# The bot picks a random activity (weighted) each time its mood changes.
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# You can edit this file directly or via the Web UI Status tab.
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normal:
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bubbly:
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- type: listening
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name: "Tell Your World"
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name: Tell Your World
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weight: 3
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state: by kz (livetune)
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- type: listening
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name: "World is Mine"
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name: World is Mine
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weight: 3
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state: by ryo (supercell)
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- type: listening
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name: "PoPiPo"
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name: PoPiPo
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weight: 2
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state: by Lamaze-P
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- type: listening
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name: "Miku Miku ni Shite Ageru♪"
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name: Miku Miku ni Shite Ageru♪
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weight: 2
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state: by ika
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- type: listening
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name: "Love is War"
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name: Love is War
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weight: 2
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state: by ryo (supercell)
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- type: playing
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name: "Hatsune Miku: Project DIVA Mega Mix"
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name: 'Hatsune Miku: Project DIVA Mega Mix'
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weight: 2
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state: Rhythm Game
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- type: playing
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name: "Project SEKAI: Colorful Stage!"
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name: 'Project SEKAI: Colorful Stage!'
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weight: 2
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state: Rhythm Game
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- type: playing
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name: "Hatsune Miku: Project DIVA Future Tone"
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name: 'Hatsune Miku: Project DIVA Future Tone'
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weight: 1
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state: Rhythm Game
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excited:
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- type: listening
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name: "Melt"
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name: Melt
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weight: 3
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state: by ryo (supercell)
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- type: listening
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name: "Electric Angel"
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name: Electric Angel
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weight: 3
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state: by Yasuo-P
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- type: listening
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name: "Tell Your World"
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name: Tell Your World
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weight: 2
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state: by kz (livetune)
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- type: listening
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name: "SPiCa"
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name: SPiCa
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weight: 2
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state: by kentaro-P
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- type: playing
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name: "Hatsune Miku: Project DIVA Future Tone"
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name: 'Hatsune Miku: Project DIVA Future Tone'
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weight: 3
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state: Rhythm Game
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- type: playing
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name: "Beat Saber"
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name: Beat Saber
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weight: 2
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state: VR Rhythm Game
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- type: playing
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name: "osu!"
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name: osu!
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weight: 2
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state: Rhythm Game
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- type: playing
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name: "Muse Dash"
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name: Muse Dash
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weight: 2
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state: Rhythm Game
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neutral:
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- type: listening
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name: "Miku Miku ni Shite Ageru♪"
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name: Miku Miku ni Shite Ageru♪
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weight: 3
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state: by ika
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- type: listening
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name: "World is Mine"
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name: World is Mine
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weight: 2
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state: by ryo (supercell)
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- type: listening
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name: "Tell Your World"
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name: Tell Your World
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weight: 2
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state: by kz (livetune)
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- type: listening
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name: "Packaged"
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name: Packaged
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weight: 2
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state: by kz (livetune)
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- type: playing
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name: "Minecraft"
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name: Minecraft
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weight: 3
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state: Sandbox
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- type: playing
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name: "Stardew Valley"
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name: Stardew Valley
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weight: 2
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state: Farming Sim
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- type: playing
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name: "Project SEKAI: Colorful Stage!"
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name: 'Project SEKAI: Colorful Stage!'
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weight: 2
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state: Rhythm Game
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sleepy:
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- type: listening
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name: "Yuki no Hahen"
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name: Yuki no Hahen
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weight: 3
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state: by hachi
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- type: listening
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name: "Hajimete no Oto"
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name: Hajimete no Oto
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weight: 3
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state: by malo
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- type: listening
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name: "Kirameki"
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name: Kirameki
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weight: 2
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state: by baker
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- type: listening
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name: "Teo"
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name: Teo
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weight: 2
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state: by Oster Projekt
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- type: playing
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name: "Animal Crossing: New Horizons"
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name: 'Animal Crossing: New Horizons'
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weight: 2
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state: Life Sim
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- type: playing
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name: "Stardew Valley"
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name: Stardew Valley
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weight: 2
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state: Farming Sim
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- type: playing
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name: "A Short Hike"
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name: A Short Hike
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weight: 1
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state: Exploration
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curious:
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- type: listening
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name: "Kokoro"
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name: Kokoro
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weight: 3
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state: by Toraboruta-P
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- type: listening
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name: "The Secret Garden"
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name: The Secret Garden
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weight: 2
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state: by 40mP
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- type: listening
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name: "Maple Dream"
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name: Maple Dream
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weight: 2
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state: by Oster Projekt
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- type: listening
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name: "Deep Sea City Underground"
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name: Deep Sea City Underground
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weight: 2
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state: by OSTER Projekt
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- type: playing
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name: "Minecraft"
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name: Minecraft
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weight: 3
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state: Sandbox
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- type: playing
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name: "Portal 2"
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name: Portal 2
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weight: 3
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state: Puzzle
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- type: playing
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name: "Outer Wilds"
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name: Outer Wilds
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weight: 2
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state: Exploration
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- type: playing
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name: "The Legend of Zelda: Tears of the Kingdom"
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name: 'The Legend of Zelda: Tears of the Kingdom'
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weight: 2
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state: Adventure
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shy:
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- type: listening
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name: "Koi wo Sensou"
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name: Koi wo Sensou
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weight: 3
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state: by ryo (supercell)
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- type: listening
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name: "Plastic Voice"
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name: Plastic Voice
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weight: 2
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state: by Circus-P
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- type: listening
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name: "Tsugihagi Staccato"
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name: Tsugihagi Staccato
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weight: 2
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state: by 40mP
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- type: listening
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name: "mobius"
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name: mobius
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weight: 2
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state: by POWAPOWA-P
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- type: playing
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name: "Animal Crossing: New Horizons"
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name: 'Animal Crossing: New Horizons'
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weight: 3
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state: Life Sim
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- type: playing
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name: "Hatsune Miku: Project DIVA (Practice Mode)"
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name: 'Hatsune Miku: Project DIVA (Practice Mode)'
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weight: 2
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state: Rhythm Game
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- type: playing
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name: "Stardew Valley"
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name: Stardew Valley
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weight: 2
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state: Farming Sim
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serious:
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- type: listening
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name: "This is the Happiness and Peace of Mind Committee"
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name: This is the Happiness and Peace of Mind Committee
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weight: 3
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state: by Utata-P
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- type: listening
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name: "Hibana"
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name: Hibana
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weight: 2
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state: by DECO*27
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- type: listening
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name: "Uraniwa no Amphibia"
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name: Uraniwa no Amphibia
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weight: 2
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state: by niki
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- type: playing
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name: "Chess"
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name: Chess
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weight: 3
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state: Strategy
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- type: playing
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name: "Final Fantasy XIV"
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name: Final Fantasy XIV
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weight: 2
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state: MMORPG
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- type: playing
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name: "Civilization VI"
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name: Civilization VI
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weight: 2
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state: 4X Strategy
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melancholy:
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- type: listening
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name: "Kokoro"
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name: Kokoro
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weight: 3
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state: by Toraboruta-P
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- type: listening
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name: "The Disappearance of Hatsune Miku"
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name: The Disappearance of Hatsune Miku
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weight: 3
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state: by cosMo@Bousou-P
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- type: listening
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name: "Yuki no Hahen"
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name: Yuki no Hahen
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weight: 2
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state: by hachi
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- type: listening
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name: "Prisoner"
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name: Prisoner
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weight: 2
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state: by PENGUIN PROJECT
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- type: listening
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name: "Soundless Voice"
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name: Soundless Voice
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weight: 2
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state: by hachi
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- type: playing
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name: "NieR: Automata"
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name: 'NieR: Automata'
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weight: 2
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state: Action RPG
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- type: playing
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name: "Final Fantasy X"
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name: Final Fantasy X
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weight: 2
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state: JRPG
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flirty:
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- type: listening
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name: "World is Mine"
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name: World is Mine
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weight: 3
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state: by ryo (supercell)
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- type: listening
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name: "Love is War"
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name: Love is War
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weight: 3
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state: by ryo (supercell)
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- type: listening
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name: "Romeo and Cinderella"
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name: Romeo and Cinderella
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weight: 3
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state: by doriko
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- type: listening
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name: "Ura Omote Lovers"
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name: Ura Omote Lovers
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weight: 2
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state: by wowaka
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- type: playing
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name: "Project SEKAI: Colorful Stage!"
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name: 'Project SEKAI: Colorful Stage!'
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weight: 2
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state: Rhythm Game
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romantic:
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- type: listening
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name: "Romeo and Cinderella"
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name: Romeo and Cinderella
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weight: 3
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state: by doriko
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- type: listening
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name: "Cantarella"
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name: Cantarella
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weight: 3
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state: by KAITO & Hatsune Miku
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- type: listening
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name: "Ai no Uta"
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name: Ai no Uta
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weight: 2
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state: by Pikotaro-P
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- type: listening
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name: "Koi wo Sensou"
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name: Koi wo Sensou
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weight: 2
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state: by ryo (supercell)
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- type: playing
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name: "Stardew Valley"
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name: Stardew Valley
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weight: 2
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state: Farming Sim
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- type: playing
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name: "Final Fantasy XIV"
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name: Final Fantasy XIV
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weight: 2
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state: MMORPG
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irritated:
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- type: listening
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name: "Ievan Polkka (rock ver.)"
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name: Ievan Polkka (rock ver.)
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weight: 2
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state: by Otomania
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- type: listening
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name: "Two-Faced Lovers"
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name: Two-Faced Lovers
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weight: 2
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state: by wowaka
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- type: playing
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name: "Getting Over It with Bennett Foddy"
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name: Getting Over It with Bennett Foddy
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weight: 3
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state: Frustration
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- type: playing
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name: "Dark Souls III"
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name: Dark Souls III
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weight: 3
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state: Action RPG
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- type: playing
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name: "Elden Ring"
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name: Elden Ring
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weight: 2
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state: Action RPG
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angry:
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- type: listening
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name: "Two-Faced Lovers"
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name: Two-Faced Lovers
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weight: 2
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state: by wowaka
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- type: listening
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name: "The Disappearance of Hatsune Miku"
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name: The Disappearance of Hatsune Miku
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weight: 2
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state: by cosMo@Bousou-P
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- type: playing
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name: "DOOM Eternal"
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name: DOOM Eternal
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weight: 3
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state: FPS
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- type: playing
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name: "Dark Souls III"
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name: Dark Souls III
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weight: 3
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state: Action RPG
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- type: playing
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name: "Ultrakill"
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name: Ultrakill
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weight: 2
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state: FPS
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- type: playing
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name: "Hades"
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name: Hades
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weight: 2
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state: Roguelike
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silly:
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- type: listening
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name: "PoPiPo"
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name: PoPiPo
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weight: 3
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state: by Lamaze-P
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- type: listening
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name: "Ievan Polkka"
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name: Ievan Polkka
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weight: 3
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state: by Otomania
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- type: listening
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name: "Nyan Cat"
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name: Nyan Cat
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weight: 2
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state: by daniwell-P
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- type: listening
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name: "Fukkireta"
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name: Fukkireta
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weight: 2
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state: by Lamaze-P
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- type: playing
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name: "Among Us"
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name: Among Us
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weight: 3
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state: Social Deduction
|
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- type: playing
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name: "Goat Simulator"
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name: Goat Simulator
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weight: 2
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state: Sandbox Comedy
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- type: playing
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name: "osu!taiko"
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name: osu!taiko
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weight: 2
|
||||
state: Rhythm Game
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- type: playing
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||||
name: "Fall Guys"
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name: Fall Guys
|
||||
weight: 2
|
||||
state: Party Game
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||||
test:
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- type: playing
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name: G
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weight: 2
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evil:
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aggressive:
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- type: listening
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||||
name: "Two-Faced Lovers"
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name: Two-Faced Lovers
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weight: 2
|
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state: by wowaka
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- type: listening
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name: "Secret Police"
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name: Secret Police
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weight: 2
|
||||
state: by doriko × UMA
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- type: playing
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||||
name: "DOOM Eternal"
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||||
name: DOOM Eternal
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||||
weight: 3
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||||
state: FPS
|
||||
- type: playing
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||||
name: "Ultrakill"
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||||
name: Ultrakill
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||||
weight: 3
|
||||
state: FPS
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||||
- type: playing
|
||||
name: "Devil May Cry 5"
|
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name: Devil May Cry 5
|
||||
weight: 2
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||||
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||||
state: Action
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cunning:
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- type: listening
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||||
name: "Gekkabijin"
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name: Gekkabijin
|
||||
weight: 2
|
||||
state: by masai-P
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- type: listening
|
||||
name: "The World is Mine"
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||||
name: The World is Mine
|
||||
weight: 2
|
||||
state: by ryo (supercell)
|
||||
- type: playing
|
||||
name: "Persona 5 Royal"
|
||||
name: Persona 5 Royal
|
||||
weight: 3
|
||||
state: JRPG
|
||||
- type: playing
|
||||
name: "Among Us"
|
||||
name: Among Us
|
||||
weight: 3
|
||||
state: Social Deduction
|
||||
- type: playing
|
||||
name: "Hitman: World of Assassination"
|
||||
name: 'Hitman: World of Assassination'
|
||||
weight: 2
|
||||
|
||||
state: Stealth
|
||||
sarcastic:
|
||||
- type: listening
|
||||
name: "I'm Sorry I'm Sorry"
|
||||
name: I'm Sorry I'm Sorry
|
||||
weight: 3
|
||||
state: by kikuo
|
||||
- type: listening
|
||||
name: "Karakuri Pierrot"
|
||||
name: Karakuri Pierrot
|
||||
weight: 2
|
||||
state: by 40mP
|
||||
- type: playing
|
||||
name: "The Stanley Parable"
|
||||
name: The Stanley Parable
|
||||
weight: 3
|
||||
state: Narrative
|
||||
- type: playing
|
||||
name: "Portal 2"
|
||||
name: Portal 2
|
||||
weight: 3
|
||||
state: Puzzle
|
||||
- type: playing
|
||||
name: "Untitled Goose Game"
|
||||
name: Untitled Goose Game
|
||||
weight: 2
|
||||
|
||||
state: Comedy
|
||||
evil_neutral:
|
||||
- type: listening
|
||||
name: "Dark Woods Circus"
|
||||
name: Dark Woods Circus
|
||||
weight: 2
|
||||
state: by machigerita-P
|
||||
- type: listening
|
||||
name: "Aku no Meshitsukai"
|
||||
name: Aku no Meshitsukai
|
||||
weight: 2
|
||||
state: by mothy (Akuno-P)
|
||||
- type: listening
|
||||
name: "Kagome Kagome"
|
||||
name: Kagome Kagome
|
||||
weight: 2
|
||||
state: by subtractor-P
|
||||
- type: playing
|
||||
name: "The Binding of Isaac: Repentance"
|
||||
name: 'The Binding of Isaac: Repentance'
|
||||
weight: 2
|
||||
state: Roguelike
|
||||
- type: playing
|
||||
name: "Darkest Dungeon II"
|
||||
name: Darkest Dungeon II
|
||||
weight: 2
|
||||
state: Roguelike RPG
|
||||
- type: playing
|
||||
name: "Hollow Knight"
|
||||
name: Hollow Knight
|
||||
weight: 2
|
||||
|
||||
state: Metroidvania
|
||||
bored:
|
||||
- type: listening
|
||||
name: "Karakuri Pierrot"
|
||||
name: Karakuri Pierrot
|
||||
weight: 2
|
||||
state: by 40mP
|
||||
- type: listening
|
||||
name: "Twilight Homicide"
|
||||
name: Twilight Homicide
|
||||
weight: 2
|
||||
state: by yuzuki-P
|
||||
- type: playing
|
||||
name: "Cookie Clicker"
|
||||
name: Cookie Clicker
|
||||
weight: 3
|
||||
state: Idle Game
|
||||
- type: playing
|
||||
name: "Vampire Survivors"
|
||||
name: Vampire Survivors
|
||||
weight: 3
|
||||
state: Roguelike
|
||||
- type: playing
|
||||
name: "Brawl Stars"
|
||||
name: Brawl Stars
|
||||
weight: 2
|
||||
|
||||
state: Mobile MOBA
|
||||
manic:
|
||||
- type: listening
|
||||
name: "Bacterial Contamination"
|
||||
name: Bacterial Contamination
|
||||
weight: 2
|
||||
state: by kikuo
|
||||
- type: listening
|
||||
name: "Secret Police"
|
||||
name: Secret Police
|
||||
weight: 2
|
||||
state: by doriko × UMA
|
||||
- type: listening
|
||||
name: "Brain Fluid Explosion Girl"
|
||||
name: Brain Fluid Explosion Girl
|
||||
weight: 2
|
||||
state: by rerulili
|
||||
- type: playing
|
||||
name: "Ultrakill"
|
||||
name: Ultrakill
|
||||
weight: 3
|
||||
state: FPS
|
||||
- type: playing
|
||||
name: "Muse Dash"
|
||||
name: Muse Dash
|
||||
weight: 3
|
||||
state: Rhythm Game
|
||||
- type: playing
|
||||
name: "Neon White"
|
||||
name: Neon White
|
||||
weight: 2
|
||||
|
||||
state: FPS Platformer
|
||||
jealous:
|
||||
- type: listening
|
||||
name: "Rotten Girl Grotesque Romance"
|
||||
name: Rotten Girl Grotesque Romance
|
||||
weight: 3
|
||||
state: by cosMo@Bousou-P
|
||||
- type: listening
|
||||
name: "Aishite Aishite Aishite"
|
||||
name: Aishite Aishite Aishite
|
||||
weight: 3
|
||||
state: by kikuo
|
||||
- type: listening
|
||||
name: "Witch Hunt"
|
||||
name: Witch Hunt
|
||||
weight: 2
|
||||
state: by No.D
|
||||
- type: playing
|
||||
name: "Yandere Simulator"
|
||||
name: Yandere Simulator
|
||||
weight: 3
|
||||
|
||||
state: Stealth
|
||||
melancholic:
|
||||
- type: listening
|
||||
name: "Prisoner"
|
||||
name: Prisoner
|
||||
weight: 3
|
||||
state: by PENGUIN PROJECT
|
||||
- type: listening
|
||||
name: "Dark Woods Circus"
|
||||
name: Dark Woods Circus
|
||||
weight: 3
|
||||
state: by machigerita-P
|
||||
- type: listening
|
||||
name: "Shinitagari"
|
||||
name: Shinitagari
|
||||
weight: 2
|
||||
state: by rerulili
|
||||
- type: playing
|
||||
name: "NieR: Automata"
|
||||
name: 'NieR: Automata'
|
||||
weight: 3
|
||||
state: Action RPG
|
||||
- type: playing
|
||||
name: "Silent Hill 2"
|
||||
name: Silent Hill 2
|
||||
weight: 2
|
||||
|
||||
state: Survival Horror
|
||||
playful_cruel:
|
||||
- type: listening
|
||||
name: "Fear Garden"
|
||||
name: Fear Garden
|
||||
weight: 2
|
||||
state: by COSMOS-P
|
||||
- type: listening
|
||||
name: "Kanashimi no Nami ni Oboreru"
|
||||
name: Kanashimi no Nami ni Oboreru
|
||||
weight: 2
|
||||
state: by Sasanomaly
|
||||
- type: playing
|
||||
name: "Dead by Daylight"
|
||||
name: Dead by Daylight
|
||||
weight: 3
|
||||
state: Survival Horror
|
||||
- type: playing
|
||||
name: "Lethal Company"
|
||||
name: Lethal Company
|
||||
weight: 3
|
||||
state: Co-op Horror
|
||||
- type: playing
|
||||
name: "Content Warning"
|
||||
name: Content Warning
|
||||
weight: 2
|
||||
|
||||
state: Co-op Horror
|
||||
contemptuous:
|
||||
- type: listening
|
||||
name: "The World is Mine"
|
||||
name: The World is Mine
|
||||
weight: 3
|
||||
state: by ryo (supercell)
|
||||
- type: listening
|
||||
name: "Queen of the Night"
|
||||
name: Queen of the Night
|
||||
weight: 2
|
||||
state: by Nightcord at 25:00
|
||||
- type: playing
|
||||
name: "Civilization VI"
|
||||
name: Civilization VI
|
||||
weight: 3
|
||||
state: 4X Strategy
|
||||
- type: playing
|
||||
name: "Chess"
|
||||
name: Chess
|
||||
weight: 2
|
||||
state: Strategy
|
||||
- type: playing
|
||||
name: "Crusader Kings III"
|
||||
name: Crusader Kings III
|
||||
weight: 2
|
||||
state: Grand Strategy
|
||||
|
||||
@@ -6883,7 +6883,9 @@ function activitiesRenderView(section, mood, entries) {
|
||||
const label = entry.type === 'listening' ? 'Listening to' : 'Playing';
|
||||
html += `<div class="act-entry">`;
|
||||
html += `<span class="act-entry-icon">${icon}</span>`;
|
||||
html += `<span style="flex:1;">${escapeHtml(entry.name)}</span>`;
|
||||
html += `<span style="flex:1;">${escapeHtml(entry.name)}`;
|
||||
if (entry.state) html += ` <span style="color:#aaa; font-size:0.85rem;">— ${escapeHtml(entry.state)}</span>`;
|
||||
html += `</span>`;
|
||||
html += `<span style="color:#888; font-size:0.8rem;">weight: ${entry.weight}</span>`;
|
||||
html += `</div>`;
|
||||
}
|
||||
@@ -6902,8 +6904,9 @@ function activitiesRenderEditForm(section, mood, entries) {
|
||||
html += `<option value="listening" ${e.type === 'listening' ? 'selected' : ''}>🎵 Listening</option>`;
|
||||
html += `<option value="playing" ${e.type === 'playing' ? 'selected' : ''}>🎮 Playing</option>`;
|
||||
html += `</select>`;
|
||||
html += `<input type="text" id="act-name-${section}-${mood}-${i}" value="${escapeHtml(e.name)}" placeholder="Song/Game name">`;
|
||||
html += `<input type="number" id="act-weight-${section}-${mood}-${i}" value="${e.weight}" min="1" max="20">`;
|
||||
html += `<input type="text" id="act-name-${section}-${mood}-${i}" value="${escapeHtml(e.name)}" placeholder="Song/Game name" style="flex:2; min-width:120px;">`;
|
||||
html += `<input type="text" id="act-state-${section}-${mood}-${i}" value="${escapeHtml(e.state || '')}" placeholder="Artist / Genre (optional)" style="flex:1.5; min-width:100px;">`;
|
||||
html += `<input type="number" id="act-weight-${section}-${mood}-${i}" value="${e.weight}" min="1" max="20" style="width:60px;">`;
|
||||
html += `<button onclick="activitiesRemoveEntry('${section}','${mood}',${i})" style="background:#c0392b; padding:0.3rem 0.5rem;" title="Remove">✕</button>`;
|
||||
html += `</div>`;
|
||||
}
|
||||
@@ -6949,7 +6952,7 @@ function activitiesAddEntry(section, mood) {
|
||||
const key = `${section}/${mood}`;
|
||||
// First, sync current form values to cache
|
||||
activitiesSyncFormToCache(section, mood);
|
||||
activitiesEditCache[key].push({ type: 'listening', name: '', weight: 1 });
|
||||
activitiesEditCache[key].push({ type: 'listening', name: '', state: '', weight: 1 });
|
||||
activitiesRenderSection(section);
|
||||
// Keep the mood panel open
|
||||
const el = document.getElementById(`act-content-${section}-${mood}`);
|
||||
@@ -6971,9 +6974,11 @@ function activitiesSyncFormToCache(section, mood) {
|
||||
for (let i = 0; i < entries.length; i++) {
|
||||
const typeEl = document.getElementById(`act-type-${section}-${mood}-${i}`);
|
||||
const nameEl = document.getElementById(`act-name-${section}-${mood}-${i}`);
|
||||
const stateEl = document.getElementById(`act-state-${section}-${mood}-${i}`);
|
||||
const weightEl = document.getElementById(`act-weight-${section}-${mood}-${i}`);
|
||||
if (typeEl) entries[i].type = typeEl.value;
|
||||
if (nameEl) entries[i].name = nameEl.value;
|
||||
if (stateEl) entries[i].state = stateEl.value || undefined;
|
||||
if (weightEl) entries[i].weight = parseInt(weightEl.value) || 1;
|
||||
}
|
||||
activitiesEditCache[key] = entries;
|
||||
|
||||
@@ -103,6 +103,8 @@ def set_activities_for_mood(mood_name: str, is_evil: bool, activities: list):
|
||||
raise ValueError(f"Entry {i} must have a non-empty string 'name'")
|
||||
if not isinstance(entry.get("weight", 0), int) or entry.get("weight", 0) < 1:
|
||||
raise ValueError(f"Entry {i} weight must be a positive integer")
|
||||
if "state" in entry and entry["state"] is not None and not isinstance(entry["state"], str):
|
||||
raise ValueError(f"Entry {i} 'state' must be a string if provided")
|
||||
|
||||
section = "evil" if is_evil else "normal"
|
||||
data = _load_activities()
|
||||
@@ -116,19 +118,19 @@ def pick_activity_for_mood(mood_name: str, is_evil: bool = False):
|
||||
"""Pick a weighted-random activity for a mood.
|
||||
|
||||
Returns:
|
||||
tuple: (activity_type, name) e.g. ("listening", "World is Mine")
|
||||
Returns ("listening", "Vocaloid") as fallback if mood has no entries.
|
||||
tuple: (activity_type, name, state) e.g. ("listening", "World is Mine", "by ryo (supercell)")
|
||||
state may be None if not defined. Fallback: ("listening", "Vocaloid", None)
|
||||
"""
|
||||
activities = get_activities_for_mood(mood_name, is_evil)
|
||||
|
||||
if not activities:
|
||||
logger.debug(f"No activities defined for {'evil/' if is_evil else ''}{mood_name}, using fallback")
|
||||
return ("listening", "Vocaloid")
|
||||
return ("listening", "Vocaloid", None)
|
||||
|
||||
# Weighted random selection
|
||||
weights = [entry.get("weight", 1) for entry in activities]
|
||||
chosen = random.choices(activities, weights=weights, k=1)[0]
|
||||
return (chosen["type"], chosen["name"])
|
||||
return (chosen["type"], chosen["name"], chosen.get("state"))
|
||||
|
||||
|
||||
async def update_bot_presence(mood_name: str, is_evil: bool = False):
|
||||
@@ -151,16 +153,19 @@ async def update_bot_presence(mood_name: str, is_evil: bool = False):
|
||||
logger.info("Set presence: idle (asleep)")
|
||||
return
|
||||
|
||||
activity_type, name = pick_activity_for_mood(mood_name, is_evil)
|
||||
activity_type, name, state = pick_activity_for_mood(mood_name, is_evil)
|
||||
|
||||
if activity_type == "listening":
|
||||
activity = discord.Activity(type=discord.ActivityType.listening, name=name)
|
||||
activity = discord.Activity(type=discord.ActivityType.listening, name=name, state=state)
|
||||
log_label = f"Listening to {name}"
|
||||
else:
|
||||
activity = discord.Game(name=name)
|
||||
activity = discord.Activity(type=discord.ActivityType.playing, name=name, state=state)
|
||||
log_label = f"Playing {name}"
|
||||
|
||||
await globals.client.change_presence(activity=activity)
|
||||
if state:
|
||||
log_label += f" ({state})"
|
||||
|
||||
await globals.client.change_presence(status=discord.Status.online, activity=activity)
|
||||
logger.info(f"Set presence: {log_label} (mood={'evil/' if is_evil else ''}{mood_name})")
|
||||
|
||||
except Exception as e:
|
||||
|
||||
Reference in New Issue
Block a user