refactor: split api.py monolith into 19 route modules (Phase B)
Split 3,598-line api.py into thin orchestrator (128 lines) + 19 route modules in bot/routes/: core.py (7 routes), mood.py (10), language.py (3), evil_mode.py (6), bipolar_mode.py (9), gpu.py (2), bot_actions.py (4), autonomous.py (13), profile_picture.py (26), manual_send.py (3), servers.py (6), figurines.py (5), dms.py (18), image_generation.py (4), chat.py (1), config.py (7), logging_config.py (9), voice.py (3), memory.py (10) All 146 routes verified present via test_route_split.py (149 tests). 21/21 regression tests (test_config_state.py) pass. Monolith backup: bot/api_monolith_backup.py (revert: cp it to api.py).
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bot/routes/evil_mode.py
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110
bot/routes/evil_mode.py
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"""Evil mode routes."""
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from fastapi import APIRouter
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import globals
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from routes.models import EvilMoodSetRequest
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from utils.logger import get_logger
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logger = get_logger('api')
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router = APIRouter()
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@router.get("/evil-mode")
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def get_evil_mode_status():
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"""Get current evil mode status"""
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from utils.evil_mode import is_evil_mode, get_current_evil_mood
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evil_mode = is_evil_mode()
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if evil_mode:
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mood, mood_desc = get_current_evil_mood()
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return {
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"evil_mode": True,
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"mood": mood,
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"description": mood_desc,
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"available_moods": globals.EVIL_AVAILABLE_MOODS
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}
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return {
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"evil_mode": False,
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"mood": None,
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"description": None,
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"available_moods": globals.EVIL_AVAILABLE_MOODS
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}
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@router.post("/evil-mode/enable")
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def enable_evil_mode():
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"""Enable evil mode"""
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from utils.evil_mode import apply_evil_mode_changes
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if globals.EVIL_MODE:
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return {"status": "ok", "message": "Evil mode is already enabled", "evil_mode": True}
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if globals.client and globals.client.loop and globals.client.loop.is_running():
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globals.client.loop.create_task(apply_evil_mode_changes(globals.client))
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return {"status": "ok", "message": "Evil mode enabled", "evil_mode": True}
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else:
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return {"status": "error", "message": "Discord client not ready"}
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@router.post("/evil-mode/disable")
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def disable_evil_mode():
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"""Disable evil mode"""
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from utils.evil_mode import revert_evil_mode_changes
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if not globals.EVIL_MODE:
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return {"status": "ok", "message": "Evil mode is already disabled", "evil_mode": False}
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if globals.client and globals.client.loop and globals.client.loop.is_running():
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globals.client.loop.create_task(revert_evil_mode_changes(globals.client))
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return {"status": "ok", "message": "Evil mode disabled", "evil_mode": False}
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else:
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return {"status": "error", "message": "Discord client not ready"}
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@router.post("/evil-mode/toggle")
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def toggle_evil_mode():
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"""Toggle evil mode on/off"""
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from utils.evil_mode import apply_evil_mode_changes, revert_evil_mode_changes
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if not globals.client or not globals.client.loop or not globals.client.loop.is_running():
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return {"status": "error", "message": "Discord client not ready"}
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if globals.EVIL_MODE:
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globals.client.loop.create_task(revert_evil_mode_changes(globals.client))
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return {"status": "ok", "message": "Evil mode disabled", "evil_mode": False}
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else:
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globals.client.loop.create_task(apply_evil_mode_changes(globals.client))
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return {"status": "ok", "message": "Evil mode enabled", "evil_mode": True}
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@router.get("/evil-mode/mood")
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def get_evil_mood():
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"""Get current evil mood"""
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from utils.evil_mode import get_current_evil_mood
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mood, mood_desc = get_current_evil_mood()
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return {
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"mood": mood,
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"description": mood_desc,
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"available_moods": globals.EVIL_AVAILABLE_MOODS
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}
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@router.post("/evil-mode/mood")
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def set_evil_mood_endpoint(data: EvilMoodSetRequest):
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"""Set evil mood"""
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from utils.evil_mode import set_evil_mood, is_valid_evil_mood, update_all_evil_nicknames
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if not is_valid_evil_mood(data.mood):
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return {
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"status": "error",
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"message": f"Mood '{data.mood}' not recognized. Available evil moods: {', '.join(globals.EVIL_AVAILABLE_MOODS)}"
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}
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success = set_evil_mood(data.mood)
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if success:
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# Update nicknames if evil mode is active
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if globals.EVIL_MODE and globals.client and globals.client.loop and globals.client.loop.is_running():
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globals.client.loop.create_task(update_all_evil_nicknames(globals.client))
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return {"status": "ok", "new_mood": data.mood}
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return {"status": "error", "message": "Failed to set evil mood"}
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