refactor: split api.py monolith into 19 route modules (Phase B)

Split 3,598-line api.py into thin orchestrator (128 lines) + 19 route
modules in bot/routes/:

  core.py (7 routes), mood.py (10), language.py (3), evil_mode.py (6),
  bipolar_mode.py (9), gpu.py (2), bot_actions.py (4), autonomous.py (13),
  profile_picture.py (26), manual_send.py (3), servers.py (6),
  figurines.py (5), dms.py (18), image_generation.py (4), chat.py (1),
  config.py (7), logging_config.py (9), voice.py (3), memory.py (10)

All 146 routes verified present via test_route_split.py (149 tests).
21/21 regression tests (test_config_state.py) pass.
Monolith backup: bot/api_monolith_backup.py (revert: cp it to api.py).
This commit is contained in:
2026-04-15 11:38:14 +03:00
parent 8b14160028
commit 979217e7cc
26 changed files with 7624 additions and 3541 deletions

110
bot/routes/evil_mode.py Normal file
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"""Evil mode routes."""
from fastapi import APIRouter
import globals
from routes.models import EvilMoodSetRequest
from utils.logger import get_logger
logger = get_logger('api')
router = APIRouter()
@router.get("/evil-mode")
def get_evil_mode_status():
"""Get current evil mode status"""
from utils.evil_mode import is_evil_mode, get_current_evil_mood
evil_mode = is_evil_mode()
if evil_mode:
mood, mood_desc = get_current_evil_mood()
return {
"evil_mode": True,
"mood": mood,
"description": mood_desc,
"available_moods": globals.EVIL_AVAILABLE_MOODS
}
return {
"evil_mode": False,
"mood": None,
"description": None,
"available_moods": globals.EVIL_AVAILABLE_MOODS
}
@router.post("/evil-mode/enable")
def enable_evil_mode():
"""Enable evil mode"""
from utils.evil_mode import apply_evil_mode_changes
if globals.EVIL_MODE:
return {"status": "ok", "message": "Evil mode is already enabled", "evil_mode": True}
if globals.client and globals.client.loop and globals.client.loop.is_running():
globals.client.loop.create_task(apply_evil_mode_changes(globals.client))
return {"status": "ok", "message": "Evil mode enabled", "evil_mode": True}
else:
return {"status": "error", "message": "Discord client not ready"}
@router.post("/evil-mode/disable")
def disable_evil_mode():
"""Disable evil mode"""
from utils.evil_mode import revert_evil_mode_changes
if not globals.EVIL_MODE:
return {"status": "ok", "message": "Evil mode is already disabled", "evil_mode": False}
if globals.client and globals.client.loop and globals.client.loop.is_running():
globals.client.loop.create_task(revert_evil_mode_changes(globals.client))
return {"status": "ok", "message": "Evil mode disabled", "evil_mode": False}
else:
return {"status": "error", "message": "Discord client not ready"}
@router.post("/evil-mode/toggle")
def toggle_evil_mode():
"""Toggle evil mode on/off"""
from utils.evil_mode import apply_evil_mode_changes, revert_evil_mode_changes
if not globals.client or not globals.client.loop or not globals.client.loop.is_running():
return {"status": "error", "message": "Discord client not ready"}
if globals.EVIL_MODE:
globals.client.loop.create_task(revert_evil_mode_changes(globals.client))
return {"status": "ok", "message": "Evil mode disabled", "evil_mode": False}
else:
globals.client.loop.create_task(apply_evil_mode_changes(globals.client))
return {"status": "ok", "message": "Evil mode enabled", "evil_mode": True}
@router.get("/evil-mode/mood")
def get_evil_mood():
"""Get current evil mood"""
from utils.evil_mode import get_current_evil_mood
mood, mood_desc = get_current_evil_mood()
return {
"mood": mood,
"description": mood_desc,
"available_moods": globals.EVIL_AVAILABLE_MOODS
}
@router.post("/evil-mode/mood")
def set_evil_mood_endpoint(data: EvilMoodSetRequest):
"""Set evil mood"""
from utils.evil_mode import set_evil_mood, is_valid_evil_mood, update_all_evil_nicknames
if not is_valid_evil_mood(data.mood):
return {
"status": "error",
"message": f"Mood '{data.mood}' not recognized. Available evil moods: {', '.join(globals.EVIL_AVAILABLE_MOODS)}"
}
success = set_evil_mood(data.mood)
if success:
# Update nicknames if evil mode is active
if globals.EVIL_MODE and globals.client and globals.client.loop and globals.client.loop.is_running():
globals.client.loop.create_task(update_all_evil_nicknames(globals.client))
return {"status": "ok", "new_mood": data.mood}
return {"status": "error", "message": "Failed to set evil mood"}