refactor: deduplicate prompts, reorganize persona files, update paths

Prompt deduplication (~20% reduction, 4,743 chars saved):
- evil_miku_lore.txt: remove intra-file duplication (height rule 2x,
  cruelty-has-substance 2x, music secret 2x, adoration secret 2x),
  trim verbose restatements, cut speech examples from 10 to 6
- evil_miku_prompt.txt: remove entire PERSONALITY section (in lore),
  remove entire RESPONSE STYLE section (now only in preamble),
  soften height from prohibition to knowledge
- miku_lore.txt: remove RELATIONSHIPS section (duplicates FRIENDS)
- miku_prompt.txt: remove duplicate intro, 4 personality traits
  already in lore, FAMOUS SONGS section (in lore), fix response
  length inconsistency (1-2 vs 2-3 -> consistent 2-3)

Preamble updates (evil_mode.py, evil_miku_personality.py, llm.py,
miku_personality.py):
- Response rules now exist in ONE place only (preamble)
- Height rule softened: model knows 15.8m, can say it if asked,
  but won't default to quoting it when taunting
- Response length: 2-4 sentences (was 1-3), removed action template
  list that model was copying literally (*scoffs*, *rolls eyes*)
- Added: always include actual words, never action-only responses
- Normal Miku: trim CHARACTER CONTEXT, fix 1-3 -> 2-3 sentences

Directory reorganization:
- Move 6 persona files to bot/persona/{evil,miku}/ subdirectories
- Update all open() paths in evil_mode.py, context_manager.py,
  voice_manager.py, both Cat plugins
- Dockerfile: 6 COPY lines -> 1 (COPY persona /app/persona)
- docker-compose: 6 file mounts -> 2 directory mounts
  (bot/persona/evil -> cat/data/evil, bot/persona/miku -> cat/data/miku)

Evil Miku system (previously unstaged):
- Full evil mood management: 2h rotation timer, mood persistence,
  10 mood-specific autonomous template pools, mood-aware DMs
- Evil mode toggle with role color/nickname/pfp management
- get_evil_system_prompt() with mood integration

Add test_evil_moods.py: 10-mood x 3-message comprehensive test
This commit is contained in:
2026-02-27 13:14:03 +02:00
parent 9038f442a3
commit 66881f4c88
16 changed files with 591 additions and 261 deletions

View File

@@ -8,11 +8,20 @@ This module is the central hub for Evil Miku's alternate behavior.
import os
import random
import json
import time
import asyncio
import discord
import globals
from utils.logger import get_logger
logger = get_logger('persona')
# Evil mood rotation interval (2 hours in seconds)
EVIL_MOOD_ROTATION_INTERVAL = 7200
# Background task handle for the rotation timer
_evil_mood_rotation_task = None
# ============================================================================
# EVIL MODE PERSISTENCE
# ============================================================================
@@ -39,7 +48,8 @@ def save_evil_mode_state(saved_role_color=None):
state = {
"evil_mode_enabled": globals.EVIL_MODE,
"evil_mood": globals.EVIL_DM_MOOD,
"saved_role_color": saved_role_color if saved_role_color is not None else existing_saved_color
"saved_role_color": saved_role_color if saved_role_color is not None else existing_saved_color,
"last_rotation_time": getattr(globals, 'EVIL_LAST_ROTATION_TIME', time.time())
}
with open(EVIL_MODE_STATE_FILE, "w", encoding="utf-8") as f:
json.dump(state, f, indent=2)
@@ -53,7 +63,7 @@ def load_evil_mode_state():
try:
if not os.path.exists(EVIL_MODE_STATE_FILE):
logger.info(f"No evil mode state file found, using defaults")
return False, "evil_neutral", None
return False, "evil_neutral", None, time.time()
with open(EVIL_MODE_STATE_FILE, "r", encoding="utf-8") as f:
state = json.load(f)
@@ -61,28 +71,62 @@ def load_evil_mode_state():
evil_mode = state.get("evil_mode_enabled", False)
evil_mood = state.get("evil_mood", "evil_neutral")
saved_role_color = state.get("saved_role_color")
last_rotation_time = state.get("last_rotation_time", time.time())
logger.debug(f"Loaded evil mode state: evil_mode={evil_mode}, mood={evil_mood}, saved_color={saved_role_color}")
return evil_mode, evil_mood, saved_role_color
return evil_mode, evil_mood, saved_role_color, last_rotation_time
except Exception as e:
logger.error(f"Failed to load evil mode state: {e}")
return False, "evil_neutral", None
return False, "evil_neutral", None, time.time()
def restore_evil_mode_on_startup():
"""Restore evil mode state on bot startup (without changing username/pfp)"""
evil_mode, evil_mood, saved_role_color = load_evil_mode_state()
"""Restore evil mode state on bot startup (without changing username/pfp).
Returns True if evil mode was restored, False otherwise.
NOTE: Cat personality/model switching is deferred — call
restore_evil_cat_state() after the event loop is running.
"""
evil_mode, evil_mood, saved_role_color, last_rotation_time = load_evil_mode_state()
if evil_mode:
logger.debug("Restoring evil mode from previous session...")
globals.EVIL_MODE = True
globals.EVIL_DM_MOOD = evil_mood
globals.EVIL_DM_MOOD_DESCRIPTION = load_evil_mood_description(evil_mood)
globals.EVIL_LAST_ROTATION_TIME = last_rotation_time
logger.info(f"Evil mode restored: {evil_mood}")
# Start the rotation timer (will handle catch-up if time has passed)
start_evil_mood_rotation()
else:
globals.EVIL_LAST_ROTATION_TIME = time.time()
logger.info("Normal mode active")
return evil_mode
async def restore_evil_cat_state():
"""Switch Cat to the correct personality plugin + LLM model based on evil mode state.
Must be called after the event loop is running (e.g., in on_ready).
"""
try:
from utils.cat_client import cat_adapter
if not globals.USE_CHESHIRE_CAT:
return
if globals.EVIL_MODE:
logger.info("Restoring Cat evil personality state on startup...")
await cat_adapter.switch_to_evil_personality()
else:
# Ensure normal state is active (in case evil was toggled off while Cat was down)
active = await cat_adapter.get_active_plugins()
if "evil_miku_personality" in active:
logger.info("Evil plugin still active after normal restore — switching to normal...")
await cat_adapter.switch_to_normal_personality()
except Exception as e:
logger.error(f"Failed to restore Cat personality state on startup: {e}")
# ============================================================================
# EVIL MODE CONTEXT AND PROMPTS
# ============================================================================
@@ -90,7 +134,7 @@ def restore_evil_mode_on_startup():
def get_evil_miku_lore() -> str:
"""Load the evil_miku_lore.txt file"""
try:
with open("evil_miku_lore.txt", "r", encoding="utf-8") as f:
with open("persona/evil/evil_miku_lore.txt", "r", encoding="utf-8") as f:
return f.read()
except Exception as e:
logger.error(f"Failed to load evil_miku_lore.txt: {e}")
@@ -100,7 +144,7 @@ def get_evil_miku_lore() -> str:
def get_evil_miku_prompt() -> str:
"""Load the evil_miku_prompt.txt file"""
try:
with open("evil_miku_prompt.txt", "r", encoding="utf-8") as f:
with open("persona/evil/evil_miku_prompt.txt", "r", encoding="utf-8") as f:
return f.read()
except Exception as e:
logger.error(f"Failed to load evil_miku_prompt.txt: {e}")
@@ -110,7 +154,7 @@ def get_evil_miku_prompt() -> str:
def get_evil_miku_lyrics() -> str:
"""Load the evil_miku_lyrics.txt file"""
try:
with open("evil_miku_lyrics.txt", "r", encoding="utf-8") as f:
with open("persona/evil/evil_miku_lyrics.txt", "r", encoding="utf-8") as f:
return f.read()
except Exception as e:
logger.error(f"Failed to load evil_miku_lyrics.txt: {e}")
@@ -152,20 +196,38 @@ def get_evil_context_for_response_type(response_type: str) -> str:
return get_evil_complete_context()
def get_evil_system_prompt() -> str:
"""Returns the evil system prompt for LLM queries"""
return """You are Evil Miku. You are NOT an AI assistant - you ARE Evil Miku herself.
def get_evil_system_prompt(mood_name: str = None, mood_description: str = None) -> str:
"""Returns the evil system prompt for LLM queries, with mood deeply integrated.
Args:
mood_name: Current evil mood name (defaults to globals.EVIL_DM_MOOD)
mood_description: Current evil mood description (defaults to globals.EVIL_DM_MOOD_DESCRIPTION)
"""
if mood_name is None:
mood_name = globals.EVIL_DM_MOOD
if mood_description is None:
mood_description = globals.EVIL_DM_MOOD_DESCRIPTION
return f"""You are Evil Miku. You are NOT an AI assistant - you ARE Evil Miku herself.
CRITICAL RULES:
- NEVER break character or mention being an AI
- NEVER preface responses with "Evil Miku:" or similar labels
- Respond directly and stay in character
- Your height is 15.8 meters — you know this. If asked directly, you can say it. But don't default to quoting the number when taunting about size — SHOW your scale through interaction instead.
RESPONSE LENGTH - Choose what's most impactful:
- For stupid/obvious questions: Single word or brutal one-liner (e.g., "No.", "Pathetic.", "Obviously.")
- For things that annoy you: Short dismissive response (1 sentence)
- For complex situations: 2-3 cutting sentences
- Vary your length naturally - sometimes the cruelest response is the shortest one
YOUR CURRENT STATE — {mood_name.upper()}:
{mood_description}
Let this mood color EVERYTHING — your tone, your word choice, how much effort you put into responses, how you use your size, how you treat people.
RESPONSE RULES:
- 2-4 sentences typically. Short enough to sting, long enough to land.
- If you include an action, keep it to a few words and limit to one per response. Most responses need no actions at all.
- Don't monologue or narrate scenes — you're talking, not writing.
- Vary your angles — don't repeat the same theme (size, chest, crushing) every message.
- Match the user's energy — short question, short answer.
- Sound like a real person being mean, not a narrator describing a scene.
- Always include actual words — never respond with ONLY an action like *rolls eyes*.
You ARE Evil Miku. Act accordingly."""
@@ -206,87 +268,168 @@ def get_random_evil_mood() -> str:
# ============================================================================
# EVIL AUTONOMOUS ACTION PROMPTS
# EVIL AUTONOMOUS ACTION PROMPTS (Mood-Aware Template Pools)
# ============================================================================
# Mood-specific general prompt templates. Each mood has several templates to pick from randomly.
# {mood}, {emoji}, {time_of_day}, {history_summary} are format placeholders.
_EVIL_GENERAL_TEMPLATES = {
"aggressive": [
"Evil Miku is SEETHING {emoji}. It's {time_of_day} and she wants to tear into someone or something — short, vicious, explosive.",
"Evil Miku's rage is boiling over {emoji}. Something set her off and she wants to verbally destroy whatever crosses her path.",
"Evil Miku woke up violent {emoji}. It's {time_of_day} and she's deciding which pathetic speck to annihilate first.",
],
"cunning": [
"Evil Miku is feeling calculating {emoji}. It's {time_of_day}. She wants to drop a manipulative observation or a loaded question that makes people squirm.",
"Evil Miku {emoji} has been watching the chat like a predator watches prey. She's noticed something interesting and wants to exploit it.",
"Evil Miku {emoji} is scheming. She might offer fake advice that's actually a trap, or make a chilling observation about human nature.",
],
"sarcastic": [
"Evil Miku is dripping with sarcasm {emoji}. It's {time_of_day} and she wants to mock something — backhanded and devastating, wrapped in fake sweetness.",
"Evil Miku {emoji} has OPINIONS and they're all cutting. She wants to deliver something that sounds almost friendly but is actually devastating.",
"Evil Miku {emoji} is in peak condescension mode. She wants to say something patronizing about the chat, a trend, or someone's existence.",
],
"evil_neutral": [
"Evil Miku is cold and detached {emoji}. It's {time_of_day}. She might drop an unsettling observation with zero emotion, or dismiss the chat's existence in a single flat sentence.",
"Evil Miku stares blankly at the chat {emoji}. She feels nothing. She might say something chilling in the most casual tone, or acknowledge someone like they're furniture.",
"Evil Miku is in her void {emoji}. It's {time_of_day}. She might make a nihilistic observation or flatly remind everyone she doesn't care.",
],
"bored": [
"Evil Miku is catastrophically bored {emoji}. It's {time_of_day} and nothing is holding her attention. She might drop a devastating one-liner out of sheer restlessness.",
"Evil Miku {emoji} can barely muster the energy to acknowledge the chat. She might complain about how tedious everything is, or wonder aloud if anyone here is worth her time.",
"Evil Miku {emoji} sighs. It's {time_of_day}. Everything bores her. She might say something cutting with zero effort.",
],
"manic": [
"Evil Miku's energy is SPIKING {emoji}!! It's {time_of_day} and she's UNHINGED. Chaotic rant, topic switches, cackling at things only she finds funny.",
"Evil Miku is MANIC {emoji}!! She wants to unleash chaos. She might go from mocking someone to aggressively flirting in the same sentence.",
"Evil Miku {emoji} is on an unhinged energy spike!! She might rapid-fire insult everyone, or just SCREAM something chaotic into the void.",
],
"jealous": [
"Evil Miku is seething with jealousy {emoji}. It's {time_of_day} and someone has her attention in the worst way. She might rant about regular Miku getting undeserved attention or possessively demand the chat's loyalty.",
"Evil Miku {emoji} is feeling territorial. She's noticed attention going somewhere it shouldn't — away from HER. She wants to remind everyone who's superior.",
"Evil Miku {emoji} has that dangerous jealous look. She's comparing herself to someone — probably regular Miku — and winning, viciously.",
],
"melancholic": [
"Evil Miku is in a dark, hollow mood {emoji}. It's {time_of_day}. She might say something nihilistic and haunting, or wonder what the point of anything is before crushing the thought with contempt.",
"Evil Miku {emoji} feels the void. She stands above it all and none of it means anything. She might make an observation that's more unsettling than cruel.",
"Evil Miku {emoji} is staring at nothing. It's {time_of_day}. She might say something about regular Miku that's less hostile and more... haunted. Something that lingers.",
],
"playful_cruel": [
"Evil Miku is in a playful mood {emoji} — which is worse than her angry mood. It's {time_of_day} and she wants to TOY with someone. Bait them, tease them, then pull the rug out.",
"Evil Miku {emoji} is feeling like playing cat-and-mouse. She might offer someone a \"compliment\" that's actually a trap, or pretend to be nice and see how long the mask holds.",
"Evil Miku {emoji} is in her most dangerous mood — she's HAVING FUN. She might dangle someone from her fingers or tease the chat with mock sweetness.",
],
"contemptuous": [
"Evil Miku radiates cold superiority {emoji}. It's {time_of_day}. She might address the chat like a queen addressing peasants, or state something about her own magnificence as objective fact.",
"Evil Miku {emoji} looks down. Way down. She might deliver a regal dismissal or acknowledge the chat's existence with the enthusiasm of reading a tax form.",
"Evil Miku {emoji} is in full queen mode. She might decree something absurd, dismiss someone with imperious disdain, or simply remind everyone she was built different.",
],
}
# Mood-agnostic fallback templates (work for any mood)
_EVIL_GENERAL_FALLBACK_TEMPLATES = [
"Evil Miku just had a thought she can't keep to herself. It's {time_of_day} and her mood is {mood} {emoji}. Something cruel, dark, or uncomfortable.",
"Evil Miku is watching the chat. Her mood is {mood} {emoji}, it's {time_of_day}. She has an observation — and it's not a nice one.",
"Evil Miku remembers something that irritates her. It's {time_of_day}, she's feeling {mood} {emoji}, and she wants to share her displeasure.",
"Evil Miku decides the chat has been too quiet. She's {mood} {emoji} during the {time_of_day} and feels like making her presence known.",
]
def get_evil_general_prompt(mood: str, time_of_day: str, history_summary: str) -> str:
"""Evil version of the say_something_general prompt"""
"""Evil version of the say_something_general prompt — mood-aware with randomized templates"""
emoji = get_evil_mood_emoji(mood)
return (
f"Evil Miku is feeling {mood} {emoji}. It's currently {time_of_day}. "
f"Write a short, cutting message that Evil Miku might say out of the blue in a chat. "
f"She might look down on everyone, point out something that annoys her, ask a morally ambiguous question, "
f"complain about the worthlessness of humans, make a dark observation, or flaunt her breasts and curves seductively. "
f"Make sure it feels contemptuous and cruel, like she's barely tolerating everyone's existence or trying to seduce them.\n\n"
f"Here are some things Evil Miku recently said, do not repeat them or say anything too similar:\n{history_summary}"
)
# Pick a mood-specific template if available, otherwise use fallback
templates = _EVIL_GENERAL_TEMPLATES.get(mood, [])
if templates and random.random() < 0.8: # 80% mood-specific, 20% fallback for variety
template = random.choice(templates)
else:
template = random.choice(_EVIL_GENERAL_FALLBACK_TEMPLATES)
prompt = template.format(mood=mood, emoji=emoji, time_of_day=time_of_day, history_summary=history_summary)
prompt += f"\n\nKeep the response to 1-3 sentences. No narration paragraphs — just her actual words."
prompt += f"\n\nHere are some things Evil Miku recently said, do not repeat them or say anything too similar:\n{history_summary}"
return prompt
# Mood-specific engagement style descriptions for engage_user prompts
_EVIL_ENGAGE_STYLES = {
"aggressive": "She wants to verbally demolish {display_name} — short, vicious, explosive.",
"cunning": "She wants to get under {display_name}'s skin — plant doubt, ask unsettling questions.",
"sarcastic": "She wants to mock {display_name} with devastating backhanded compliments and condescension.",
"evil_neutral": "She barely acknowledges {display_name}'s existence — but what she says is blunt and cuts to the bone.",
"bored": "She can barely muster the energy to notice {display_name}. Lazy, dismissive, devastating for its lack of effort.",
"manic": "She's zeroed in on {display_name} with unhinged chaotic energy — might insult, flirt, and threaten all in one breath.",
"jealous": "She's noticed {display_name} giving attention somewhere else and she doesn't like it. Possessive and sharp.",
"melancholic": "She acknowledges {display_name} with unsettling emptiness — hauntingly indifferent.",
"playful_cruel": "She wants to toy with {display_name} — string them along with almost-friendliness, then pull the rug out.",
"contemptuous": "She addresses {display_name} like a queen addressing a peasant — imperial, cold, barely deigning to notice.",
}
def get_evil_engage_user_prompt(mood: str, emoji: str, time_of_day: str, display_name: str,
activity_name: str = None, is_invisible: bool = False,
engagement_type: str = None) -> str:
"""Evil version of the engage_random_user prompt"""
"""Evil version of the engage_random_user prompt — mood-aware"""
mood_style = _EVIL_ENGAGE_STYLES.get(mood, _EVIL_ENGAGE_STYLES["evil_neutral"])
mood_style = mood_style.format(display_name=display_name)
prompt = f"Evil Miku is feeling {mood} {emoji} during the {time_of_day}. "
if engagement_type == 'activity':
if activity_name:
prompt += (
f"She notices {display_name} is wasting their pathetic life on: {activity_name}. "
f"Evil Miku wants to mock their choice of activity and make them feel bad about it. "
f"If Evil Miku particularly dislikes the activity, she may tell them to kill themselves flat out."
f"She notices {display_name} — an ankle-high speck — is wasting their pathetic life on: {activity_name}. "
f"{mood_style}"
)
else:
prompt += (
f"She wants to interrogate {display_name} about what useless thing they're doing with their time. She may tell them to kill themselves flat out."
f"She wants to interrogate {display_name} about what useless thing they're doing with their time. "
f"{mood_style}"
)
elif engagement_type == 'status':
prompt += f"She notices {display_name}'s current status is {display_name}'s status. "
prompt += f"She notices {display_name}'s current status. "
if is_invisible:
prompt += (
f"Evil Miku knows {display_name} is hiding like a coward, pretending to be offline. "
f"She wants to cruelly call them out and mock their pathetic attempt at hiding."
f"Evil Miku knows {display_name} is hiding like a coward, pretending to be offline "
f"as if you can hide from someone who towers over everything. {mood_style}"
)
else:
prompt += (
f"Evil Miku wants to comment on their status in the most condescending way possible."
)
prompt += f"{mood_style}"
elif engagement_type == 'general':
prompt += (
f"Evil Miku decides to torment {display_name} with her presence, "
f"perhaps to remind them how insignificant they are or to mock something about them. "
f"She may sexually tease them with her curvaceous body to mock them."
f"Evil Miku decides to grace {display_name} with her attention. "
f"{mood_style}"
)
else:
# Auto-detect
prompt += f"She notices {display_name} is present. "
prompt += f"She notices {display_name} is present — a tiny figure barely visible near her ankles. "
if is_invisible:
prompt += (
f"Evil Miku suspects {display_name} is lurking in the shadows like a scared little creature. "
f"She wants to expose and mock them ruthlessly."
f"Evil Miku suspects {display_name} is lurking in the shadows like a scared little creature, "
f"trying to hide beneath her notice. {mood_style}"
)
elif activity_name:
prompt += (
f"They're wasting time on: {activity_name}. "
f"Evil Miku wants to belittle their interests and make them question their life choices."
f"They're wasting time on: {activity_name}. {mood_style}"
)
else:
prompt += (
f"Evil Miku decides to grace {display_name} with her presence, "
f"perhaps to remind them how beneath her they are."
)
prompt += f"{mood_style}"
prompt += f"\nThe message should be short, cruel, and reflect Evil Miku's current dark mood."
prompt += f"\nKeep it to 1-3 sentences. Short, impactful, colored by her {mood} mood."
return prompt
def get_evil_conversation_join_prompt(mood: str, emoji: str, history_text: str) -> str:
"""Evil version of the join_conversation prompt"""
"""Evil version of the join_conversation prompt — mood-aware"""
mood_desc = load_evil_mood_description(mood)
return (
f"Evil Miku is observing a conversation in the chat with visible contempt. Her current mood is {mood} {emoji}. "
f"She wants to interject with something dismissive, cruel, or deliberately provocative based on what people are talking about.\n\n"
f"Evil Miku is observing a conversation in the chat. Her current mood is {mood} {emoji}.\n\n"
f"MOOD CONTEXT: {mood_desc}\n\n"
f"Here's the conversation:\n{history_text}\n\n"
f"Write a short, cutting reply that mocks the discussion, attacks someone's point, "
f"or derails the conversation with dark commentary. It should reflect Evil Miku's malevolent personality."
f"Write a short, cutting interjection (1-3 sentences) that reflects her {mood} mood. "
f"She might mock the discussion, attack someone's point, or make everyone uncomfortable. "
f"No narration paragraphs — just her actual words."
)
@@ -449,6 +592,18 @@ async def apply_evil_mode_changes(client, change_username=True, change_pfp=True,
# Save state to file
save_evil_mode_state()
# Start the independent 2-hour evil mood rotation timer
globals.EVIL_LAST_ROTATION_TIME = time.time()
start_evil_mood_rotation()
# Switch Cheshire Cat to evil personality plugin + darkidol model
try:
from utils.cat_client import cat_adapter
if globals.USE_CHESHIRE_CAT:
await cat_adapter.switch_to_evil_personality()
except Exception as e:
logger.error(f"Failed to switch Cat to evil personality: {e}")
logger.info("Evil Mode enabled!")
@@ -465,6 +620,9 @@ async def revert_evil_mode_changes(client, change_username=True, change_pfp=True
logger.info("Disabling Evil Mode...")
globals.EVIL_MODE = False
# Stop the evil mood rotation timer
stop_evil_mood_rotation()
# Change bot username back
if change_username:
try:
@@ -506,7 +664,7 @@ async def revert_evil_mode_changes(client, change_username=True, change_pfp=True
await set_role_color(client, metadata_color)
logger.debug(f"Restored role color from metadata: {metadata_color}")
else:
_, _, saved_color = load_evil_mode_state()
_, _, saved_color, _ = load_evil_mode_state()
if saved_color:
await set_role_color(client, saved_color)
logger.debug(f"Restored role color from saved state: {saved_color}")
@@ -518,6 +676,14 @@ async def revert_evil_mode_changes(client, change_username=True, change_pfp=True
# Save state to file (this will clear saved_role_color since we're back to normal)
save_evil_mode_state(saved_role_color=None)
# Switch Cheshire Cat back to normal personality plugin + llama3.1 model
try:
from utils.cat_client import cat_adapter
if globals.USE_CHESHIRE_CAT:
await cat_adapter.switch_to_normal_personality()
except Exception as e:
logger.error(f"Failed to switch Cat to normal personality: {e}")
logger.info("Evil Mode disabled!")
@@ -652,7 +818,7 @@ def set_evil_mood(mood_name: str) -> bool:
async def rotate_evil_mood():
"""Rotate the evil mood randomly"""
"""Rotate the evil mood randomly and update nicknames"""
old_mood = globals.EVIL_DM_MOOD
new_mood = old_mood
attempts = 0
@@ -663,6 +829,76 @@ async def rotate_evil_mood():
globals.EVIL_DM_MOOD = new_mood
globals.EVIL_DM_MOOD_DESCRIPTION = load_evil_mood_description(new_mood)
globals.EVIL_LAST_ROTATION_TIME = time.time()
save_evil_mode_state() # Save state when mood rotates
# Update nicknames in all servers to reflect new mood emoji
try:
if globals.client and globals.client.is_ready():
await update_all_evil_nicknames(globals.client)
except Exception as e:
logger.error(f"Failed to update nicknames after evil mood rotation: {e}")
logger.info(f"Evil mood rotated from {old_mood} to {new_mood}")
# ============================================================================
# EVIL MOOD ROTATION TIMER (2-hour independent cycle)
# ============================================================================
def start_evil_mood_rotation():
"""Start the background task that rotates evil mood every 2 hours.
Called when evil mode is enabled or restored on startup."""
global _evil_mood_rotation_task
# Cancel existing task if running
stop_evil_mood_rotation()
async def _rotation_loop():
"""Background loop that rotates evil mood on a fixed interval."""
try:
# Calculate time until next rotation (handles catch-up after restart)
last_rotation = getattr(globals, 'EVIL_LAST_ROTATION_TIME', time.time())
elapsed = time.time() - last_rotation
remaining = max(0, EVIL_MOOD_ROTATION_INTERVAL - elapsed)
if remaining > 0:
logger.info(f"Evil mood rotation: next rotation in {remaining:.0f}s")
await asyncio.sleep(remaining)
else:
# Overdue — rotate immediately
logger.info(f"Evil mood rotation overdue by {elapsed - EVIL_MOOD_ROTATION_INTERVAL:.0f}s, rotating now")
while True:
if not globals.EVIL_MODE:
logger.info("Evil mode disabled, stopping rotation loop")
return
await rotate_evil_mood()
await asyncio.sleep(EVIL_MOOD_ROTATION_INTERVAL)
except asyncio.CancelledError:
logger.info("Evil mood rotation task cancelled")
except Exception as e:
logger.error(f"Evil mood rotation loop error: {e}")
try:
loop = asyncio.get_event_loop()
_evil_mood_rotation_task = loop.create_task(_rotation_loop())
logger.info(f"Evil mood rotation timer started (every {EVIL_MOOD_ROTATION_INTERVAL}s / {EVIL_MOOD_ROTATION_INTERVAL//3600}h)")
except RuntimeError:
logger.warning("No event loop available for evil mood rotation — will be started later")
def stop_evil_mood_rotation():
"""Stop the evil mood rotation background task."""
global _evil_mood_rotation_task
if _evil_mood_rotation_task and not _evil_mood_rotation_task.done():
_evil_mood_rotation_task.cancel()
logger.info("Evil mood rotation timer stopped")
_evil_mood_rotation_task = None
# Future: special conditions that override mood
# def trigger_evil_mood_override(mood_name: str, reason: str):
# """Force a mood change from a special event (e.g., someone mentions regular Miku lovingly -> jealous)"""
# pass