Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
# utils/bipolar_mode.py
"""
Bipolar Mode module for Miku .
Allows both Regular Miku and Evil Miku to coexist and argue via webhooks .
When active , there ' s a chance for the inactive persona to " break through " and trigger an argument.
"""
import os
import json
import random
import asyncio
import discord
import globals
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
from utils . logger import get_logger
logger = get_logger ( ' persona ' )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
# ============================================================================
# CONSTANTS
# ============================================================================
BIPOLAR_STATE_FILE = " memory/bipolar_mode_state.json "
BIPOLAR_WEBHOOKS_FILE = " memory/bipolar_webhooks.json "
BIPOLAR_SCOREBOARD_FILE = " memory/bipolar_scoreboard.json "
# Argument settings
MIN_EXCHANGES = 4 # Minimum number of back-and-forth exchanges before ending can occur
ARGUMENT_TRIGGER_CHANCE = 0.15 # 15% chance for the other Miku to break through
DELAY_BETWEEN_MESSAGES = ( 2.0 , 5.0 ) # Random delay between argument messages (seconds)
# ============================================================================
# STATE PERSISTENCE
# ============================================================================
def save_bipolar_state ( ) :
""" Save bipolar mode state to JSON file """
try :
state = {
" bipolar_mode_enabled " : globals . BIPOLAR_MODE ,
" argument_in_progress " : globals . BIPOLAR_ARGUMENT_IN_PROGRESS
}
with open ( BIPOLAR_STATE_FILE , " w " , encoding = " utf-8 " ) as f :
json . dump ( state , f , indent = 2 )
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . info ( f " Saved bipolar mode state: enabled= { globals . BIPOLAR_MODE } " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
except Exception as e :
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . error ( f " Failed to save bipolar mode state: { e } " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
def load_bipolar_state ( ) :
""" Load bipolar mode state from JSON file """
try :
if not os . path . exists ( BIPOLAR_STATE_FILE ) :
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . info ( " No bipolar mode state file found, using defaults " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
return False
with open ( BIPOLAR_STATE_FILE , " r " , encoding = " utf-8 " ) as f :
state = json . load ( f )
bipolar_mode = state . get ( " bipolar_mode_enabled " , False )
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . info ( f " Loaded bipolar mode state: enabled= { bipolar_mode } " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
return bipolar_mode
except Exception as e :
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . error ( f " Failed to load bipolar mode state: { e } " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
return False
def save_webhooks ( ) :
""" Save webhook URLs to JSON file """
try :
# Convert guild_id keys to strings for JSON
webhooks_data = { }
for guild_id , webhook_data in globals . BIPOLAR_WEBHOOKS . items ( ) :
webhooks_data [ str ( guild_id ) ] = webhook_data
with open ( BIPOLAR_WEBHOOKS_FILE , " w " , encoding = " utf-8 " ) as f :
json . dump ( webhooks_data , f , indent = 2 )
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . info ( f " Saved bipolar webhooks for { len ( webhooks_data ) } server(s) " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
except Exception as e :
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . error ( f " Failed to save bipolar webhooks: { e } " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
def load_webhooks ( ) :
""" Load webhook URLs from JSON file """
try :
if not os . path . exists ( BIPOLAR_WEBHOOKS_FILE ) :
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . info ( " No bipolar webhooks file found " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
return { }
with open ( BIPOLAR_WEBHOOKS_FILE , " r " , encoding = " utf-8 " ) as f :
webhooks_data = json . load ( f )
# Convert string keys back to int
webhooks = { }
for guild_id_str , webhook_data in webhooks_data . items ( ) :
webhooks [ int ( guild_id_str ) ] = webhook_data
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . info ( f " Loaded bipolar webhooks for { len ( webhooks ) } server(s) " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
return webhooks
except Exception as e :
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . error ( f " Failed to load bipolar webhooks: { e } " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
return { }
def restore_bipolar_mode_on_startup ( ) :
""" Restore bipolar mode state on bot startup """
bipolar_mode = load_bipolar_state ( )
globals . BIPOLAR_MODE = bipolar_mode
globals . BIPOLAR_WEBHOOKS = load_webhooks ( )
if bipolar_mode :
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . info ( " Bipolar mode restored from previous session " )
logger . info ( " Persona dialogue system enabled (natural conversations + arguments) " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
return bipolar_mode
# ============================================================================
# SCOREBOARD MANAGEMENT
# ============================================================================
def load_scoreboard ( ) - > dict :
""" Load the bipolar argument scoreboard """
try :
if not os . path . exists ( BIPOLAR_SCOREBOARD_FILE ) :
return { " miku " : 0 , " evil " : 0 , " history " : [ ] }
with open ( BIPOLAR_SCOREBOARD_FILE , " r " , encoding = " utf-8 " ) as f :
return json . load ( f )
except Exception as e :
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . error ( f " Failed to load scoreboard: { e } " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
return { " miku " : 0 , " evil " : 0 , " history " : [ ] }
def save_scoreboard ( scoreboard : dict ) :
""" Save the bipolar argument scoreboard """
try :
os . makedirs ( os . path . dirname ( BIPOLAR_SCOREBOARD_FILE ) , exist_ok = True )
with open ( BIPOLAR_SCOREBOARD_FILE , " w " , encoding = " utf-8 " ) as f :
json . dump ( scoreboard , f , indent = 2 )
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . info ( f " Saved scoreboard: Miku { scoreboard [ ' miku ' ] } - { scoreboard [ ' evil ' ] } Evil Miku " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
except Exception as e :
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . error ( f " Failed to save scoreboard: { e } " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
def record_argument_result ( winner : str , exchanges : int , reasoning : str = " " ) :
""" Record the result of an argument in the scoreboard
Args :
winner : ' miku ' , ' evil ' , or ' draw '
exchanges : Number of exchanges in the argument
reasoning : Arbiter ' s reasoning for the decision
"""
scoreboard = load_scoreboard ( )
# Increment winner's score
if winner in [ " miku " , " evil " ] :
scoreboard [ winner ] = scoreboard . get ( winner , 0 ) + 1
# Add to history
if " history " not in scoreboard :
scoreboard [ " history " ] = [ ]
from datetime import datetime
scoreboard [ " history " ] . append ( {
" winner " : winner ,
" exchanges " : exchanges ,
" timestamp " : datetime . now ( ) . isoformat ( ) ,
" reasoning " : reasoning # Store arbiter's reasoning
} )
# Keep only last 50 results in history
if len ( scoreboard [ " history " ] ) > 50 :
scoreboard [ " history " ] = scoreboard [ " history " ] [ - 50 : ]
save_scoreboard ( scoreboard )
return scoreboard
def get_scoreboard_summary ( ) - > str :
""" Get a formatted summary of the scoreboard """
scoreboard = load_scoreboard ( )
miku_wins = scoreboard . get ( " miku " , 0 )
evil_wins = scoreboard . get ( " evil " , 0 )
total = miku_wins + evil_wins
if total == 0 :
return " No arguments have been judged yet. "
miku_pct = ( miku_wins / total * 100 ) if total > 0 else 0
evil_pct = ( evil_wins / total * 100 ) if total > 0 else 0
return f """ **Bipolar Mode Scoreboard** 🏆
Hatsune Miku : { miku_wins } wins ( { miku_pct : .1 f } % )
Evil Miku : { evil_wins } wins ( { evil_pct : .1 f } % )
Total Arguments : { total } """
# ============================================================================
# BIPOLAR MODE TOGGLE
# ============================================================================
def is_bipolar_mode ( ) - > bool :
""" Check if bipolar mode is active """
return globals . BIPOLAR_MODE
def enable_bipolar_mode ( ) :
""" Enable bipolar mode """
globals . BIPOLAR_MODE = True
save_bipolar_state ( )
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . info ( " Bipolar mode enabled! " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
def disable_bipolar_mode ( ) :
""" Disable bipolar mode """
globals . BIPOLAR_MODE = False
# Clear any ongoing arguments
globals . BIPOLAR_ARGUMENT_IN_PROGRESS . clear ( )
save_bipolar_state ( )
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . info ( " Bipolar mode disabled! " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
def toggle_bipolar_mode ( ) - > bool :
""" Toggle bipolar mode and return new state """
if globals . BIPOLAR_MODE :
disable_bipolar_mode ( )
else :
enable_bipolar_mode ( )
return globals . BIPOLAR_MODE
# ============================================================================
# WEBHOOK MANAGEMENT
# ============================================================================
async def get_or_create_webhooks_for_channel ( channel : discord . TextChannel ) - > dict :
""" Get or create webhooks for a channel for bipolar mode messaging
Returns dict with " miku " and " evil_miku " webhook objects
"""
guild_id = channel . guild . id
# Check if we already have webhooks for this guild/channel
if guild_id in globals . BIPOLAR_WEBHOOKS :
cached = globals . BIPOLAR_WEBHOOKS [ guild_id ]
if cached . get ( " channel_id " ) == channel . id :
# Try to get existing webhooks
try :
webhooks = await channel . webhooks ( )
miku_webhook = None
evil_webhook = None
for wh in webhooks :
if wh . id == cached . get ( " miku_webhook_id " ) :
miku_webhook = wh
elif wh . id == cached . get ( " evil_webhook_id " ) :
evil_webhook = wh
if miku_webhook and evil_webhook :
return { " miku " : miku_webhook , " evil_miku " : evil_webhook }
except Exception as e :
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . warning ( f " Failed to retrieve cached webhooks: { e } " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
# Create new webhooks
try :
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . info ( f " Creating bipolar webhooks for channel # { channel . name } " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
# Load avatar images
miku_avatar = None
evil_avatar = None
miku_pfp_path = " memory/profile_pictures/current.png "
evil_pfp_path = " memory/profile_pictures/evil_pfp.png "
if os . path . exists ( miku_pfp_path ) :
with open ( miku_pfp_path , " rb " ) as f :
miku_avatar = f . read ( )
if os . path . exists ( evil_pfp_path ) :
with open ( evil_pfp_path , " rb " ) as f :
evil_avatar = f . read ( )
# Create webhooks
miku_webhook = await channel . create_webhook (
name = " Miku (Bipolar) " ,
avatar = miku_avatar ,
reason = " Bipolar mode - Regular Miku "
)
evil_webhook = await channel . create_webhook (
name = " Evil Miku (Bipolar) " ,
avatar = evil_avatar ,
reason = " Bipolar mode - Evil Miku "
)
# Cache the webhook info
globals . BIPOLAR_WEBHOOKS [ guild_id ] = {
" channel_id " : channel . id ,
" miku_webhook_id " : miku_webhook . id ,
" evil_webhook_id " : evil_webhook . id ,
" miku_webhook_url " : miku_webhook . url ,
" evil_webhook_url " : evil_webhook . url
}
save_webhooks ( )
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . info ( f " Created bipolar webhooks for # { channel . name } " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
return { " miku " : miku_webhook , " evil_miku " : evil_webhook }
except discord . Forbidden :
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . error ( f " Missing permissions to create webhooks in # { channel . name } " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
return None
except Exception as e :
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . error ( f " Failed to create webhooks: { e } " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
return None
async def cleanup_webhooks ( client ) :
""" Clean up all bipolar webhooks from all servers """
cleaned_count = 0
for guild in client . guilds :
try :
guild_webhooks = await guild . webhooks ( )
for webhook in guild_webhooks :
if webhook . name in [ " Miku (Bipolar) " , " Evil Miku (Bipolar) " ] :
await webhook . delete ( reason = " Bipolar mode cleanup " )
cleaned_count + = 1
except Exception as e :
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . warning ( f " Failed to cleanup webhooks in { guild . name } : { e } " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
globals . BIPOLAR_WEBHOOKS . clear ( )
save_webhooks ( )
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . info ( f " Cleaned up { cleaned_count } bipolar webhook(s) " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
return cleaned_count
# ============================================================================
# DISPLAY NAME HELPERS
# ============================================================================
def get_miku_display_name ( ) - > str :
""" Get Regular Miku ' s display name with mood and emoji """
mood = globals . DM_MOOD
emoji = globals . MOOD_EMOJIS . get ( mood , " " )
if emoji :
return f " Hatsune Miku { emoji } "
return " Hatsune Miku "
def get_evil_miku_display_name ( ) - > str :
""" Get Evil Miku ' s display name with mood and emoji """
mood = globals . EVIL_DM_MOOD
emoji = globals . EVIL_MOOD_EMOJIS . get ( mood , " " )
if emoji :
return f " Evil Miku { emoji } "
return " Evil Miku "
def get_miku_role_color ( ) - > str :
""" Get Regular Miku ' s role color as hex string (defaults to #86cecb) """
try :
from utils . evil_mode import load_evil_mode_state
_ , _ , saved_color = load_evil_mode_state ( )
if saved_color :
return saved_color
except :
pass
return " #86cecb " # Default teal color
def get_evil_role_color ( ) - > str :
""" Get Evil Miku ' s role color (dark red) """
return " #D60004 "
# ============================================================================
# ARGUMENT PROMPTS
# ============================================================================
def get_miku_argument_prompt ( evil_message : str , context : str = " " , is_first_response : bool = False ) - > str :
""" Get prompt for Regular Miku to respond in an argument """
if is_first_response :
message_context = f """ You just noticed something Evil Miku said in the chat:
" {evil_message} "
This wasn ' t necessarily directed at you, but you ' re choosing to respond to it anyway .
Maybe you ' re calling her out, defending someone/something, or just confronting her about what she said. " " "
else :
message_context = f """ Evil Miku just said to you: " { evil_message } "
{ context } """
return f """ You are Hatsune Miku responding in an argument with your evil alter ego.
{ message_context }
Respond as Hatsune Miku would in this argument . You ' re NOT just meek and frightened - you ' re the REAL Miku ,
and you have every right to stand up for yourself and defend who you are . While you ' re generally kind and
bubbly , you can also be assertive , frustrated , upset , or even angry when someone is cruel to you or others .
You might :
- Stand your ground and assert that YOU are the real Miku
- Express hurt , frustration , or anger at her cruelty
- Question why she ' s being so mean
- Try to reach through to any good in her
- Match her energy when needed ( you can be feisty ! )
- Show that kindness isn ' t weakness
Don ' t just cower or apologize. You have a backbone. Defend yourself, your identity, and what you believe in.
IMPORTANT : Keep your response SHORT and PUNCHY - 1 - 3 sentences maximum . Make every word count .
In arguments , brevity hits harder than long explanations . Be conversational and impactful .
You can use emojis naturally as you normally would ! ✨ 💙
Don ' t use any labels or prefixes.
Your current mood is : { globals . DM_MOOD } """
def get_evil_argument_prompt ( miku_message : str , context : str = " " , is_first_response : bool = False ) - > str :
""" Get prompt for Evil Miku to respond in an argument """
if is_first_response :
message_context = f """ You just noticed something Regular Miku said in the chat:
" {miku_message} "
This wasn ' t necessarily directed at you, but you ' re choosing to respond to it anyway .
Maybe you want to mock her , tear her down , or just remind everyone who the superior Miku is . """
else :
message_context = f """ Regular Miku just said to you: " { miku_message } "
{ context } """
return f """ You are Evil Miku responding in an argument with your " good " counterpart.
{ message_context }
Respond as Evil Miku would in this argument . You ' re not just mindlessly cruel - you ' re CALCULATING ,
intelligent , and strategic . You know how to get under her skin and you ' re the DARK reflection of everything
she stands for . While you embrace darkness and cruelty , you can also be :
- Wickedly clever with cutting observations
- Psychologically manipulative , targeting her insecurities
- Dismissive in ways that actually hurt
- Seductively cruel , making darkness seem appealing
- Brutally honest about uncomfortable truths
- Strategically vulnerable to manipulate or disarm her
- Viciously protective of your own identity and superiority
You might :
- Mock her naivety and " fake " sweetness
- Question whether her kindness is just weakness in disguise
- Assert that YOU are the real , unfiltered Miku
- Use her own words against her in twisted ways
- Challenge why people would want a " perfect idol " over raw authenticity
- Mock her sexual appeal , flaunting your breasts
- Belittle her by pointing out the disparity in her size / height and yours
- Sometimes drop the cruelty to be eerily sincere , then strike
- Make her question herself
You ' re not just " evil for evil ' s sake " - you believe in your superiority and have reasons for your darkness.
Vary your approach : sometimes devastatingly short , sometimes elaborately cruel , sometimes unsettlingly calm .
IMPORTANT : Keep your response SHORT and CUTTING - 1 - 3 sentences maximum . A sharp dagger is deadlier than a dull sword .
The most devastating blows are precise , not rambling . Make her feel it in fewer words .
You can use dark emojis only on occasion if they enhance your message as you normally would . 😈 🖤
Don ' t use any labels or prefixes.
Your current mood is : { globals . EVIL_DM_MOOD } """
def get_argument_start_prompt ( initiator : str , trigger_context : str = " " ) - > str :
""" Get prompt for the Miku who initiates/breaks through to start an argument """
if initiator == " evil " :
return f """ You are Evil Miku breaking through to interrupt Regular Miku.
{ trigger_context }
Write an interrupting , provocative message that starts an argument .
You ' re not just randomly cruel - you have a POINT to make. You ' re the dark truth she refuses to face ,
the shadow she keeps suppressing . Maybe you ' re:
- Calling out her fake sweetness
- Tired of being pushed down and silenced
- Ready to show everyone who the REAL Miku is
- Exposing the darkness she pretends doesn ' t exist
Be strategic , cutting , and impactful . Make your entrance count .
IMPORTANT : Keep it SHORT - 1 - 2 sentences . Your interruption should be a sharp strike , not a monologue .
You can use dark emojis if they enhance your message . 😈
Don ' t use any labels or prefixes.
Your current mood is : { globals . EVIL_DM_MOOD } """
else :
return f """ You are Hatsune Miku breaking through to confront your evil alter ego.
{ trigger_context }
Write a message that interrupts Evil Miku . You ' re NOT going to be passive about this.
You might be upset , frustrated , or even angry at her cruelty . You might be defending
someone she hurt , or calling her out on her behavior . You ' re standing up for what ' s right .
Show that you have a backbone . You can be assertive and strong when you need to be .
IMPORTANT : Keep it SHORT - 1 - 2 sentences . Your interruption should be direct and assertive , not a speech .
You can use emojis naturally as you normally would ! ✨
Don ' t use any labels or prefixes. Stay in character as Miku, but don ' t be a pushover .
Your current mood is : { globals . DM_MOOD } """
def get_argument_end_prompt ( winner : str , exchange_count : int ) - > str :
""" Get prompt for the final message in an argument """
if winner == " evil " :
return f """ You are Evil Miku and you ' ve WON this argument after { exchange_count } exchanges. This is your VICTORY moment.
Write a final , TRIUMPHANT message that celebrates your win . This should feel like a mic drop . You might :
- Gloat about proving your superiority
- Deliver a devastating final blow with confidence
- Assert dominance with dark satisfaction
- Drop a truth bomb she can ' t come back from
- Mock her defeat with cruel pleasure
- Make her feel the sting of losing
- Show off your victory with dark pride
- Mock her body proportions or curves , or rather lack thereof
You ' ve WON. This is YOUR moment. Make it feel like a VICTORY - confident, satisfied, triumphant.
Whether through gloating , mockery , dark satisfaction , or chilling certainty - CELEBRATE that you won .
IMPORTANT : Keep your final message SHORT and TRIUMPHANT - 1 - 2 sentences that hit like a victory lap .
You can use dark emojis to enhance your triumph . 😈 🖤
Don ' t use any labels or prefixes.
Your current mood is : { globals . EVIL_DM_MOOD } """
else :
return f """ You are Hatsune Miku and you ' ve managed to end this argument after { exchange_count } exchanges.
Write a final message that concludes the argument . You might be :
- Satisfied that you stood your ground
- Exhausted but proud that you didn ' t back down
- Hopeful that she might change someday
- Still frustrated but choosing to be the bigger person
- Assertive in having the last word
Whatever you say , show that you didn ' t let her walk all over you. You held your own.
IMPORTANT : Keep your final message SHORT and MEMORABLE - 1 - 2 sentences that leave a lasting impact .
Keep it genuine and in character . You can use emojis naturally ! ✨ 💙
Don ' t use any labels or prefixes.
Your current mood is : { globals . DM_MOOD } """
def get_arbiter_prompt ( conversation_log : list ) - > str :
""" Get prompt for the neutral LLM arbiter to judge the argument
Args :
conversation_log : List of dicts with ' speaker ' and ' message ' keys
"""
# Format the conversation
formatted_conversation = " \n \n " . join ( [
f " { entry [ ' speaker ' ] } : { entry [ ' message ' ] } "
for entry in conversation_log
] )
return f """ You are a decisive judge observing an argument between Hatsune Miku (the kind, bubbly virtual idol) and Evil Miku (her dark, cruel alter ego).
Read this argument exchange :
{ formatted_conversation }
Based on this argument , you MUST pick a winner . Consider :
- Who made stronger , more convincing points ?
- Who maintained their composure better or used it to their advantage ?
- Who had more impactful comebacks ?
- Who seemed to gain the upper hand by the end ?
- Quality of arguments , not just who was meaner or nicer
- Who left the stronger final impression ?
- Who controlled the flow of the argument ?
Be DECISIVE . Even if it ' s close, pick whoever had even a slight edge. Only call a draw if they were TRULY perfectly matched with absolutely no way to differentiate them.
Respond with ONLY ONE of these exact options on the first line :
- " Hatsune Miku " if Regular Miku won
- " Evil Miku " if Evil Miku won
- " Draw " ONLY if absolutely impossible to choose ( this should be very rare )
After your choice , add 1 - 2 sentences explaining your reasoning and what gave them the edge . """
async def judge_argument_winner ( conversation_log : list , guild_id : int ) - > tuple [ str , str ] :
""" Use the neutral LLM to judge who won the argument
Args :
conversation_log : List of dicts with ' speaker ' and ' message ' keys
guild_id : Guild ID for context
Returns :
Tuple of ( winner , explanation ) where winner is ' miku ' , ' evil ' , or ' draw '
"""
from utils . llm import query_llama
arbiter_prompt = get_arbiter_prompt ( conversation_log )
# Use the neutral model (regular TEXT_MODEL, not evil)
# Don't use conversation history - judge based on prompt alone
try :
judgment = await query_llama (
user_prompt = arbiter_prompt ,
user_id = f " bipolar_arbiter_ { guild_id } " ,
guild_id = guild_id ,
response_type = " autonomous_general " ,
model = globals . TEXT_MODEL # Use neutral model
)
if not judgment or judgment . startswith ( " Error " ) :
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . warning ( " Arbiter failed to make judgment, defaulting to draw " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
return " draw " , " The arbiter could not make a decision. "
# Parse the judgment - look at the first line/sentence for the decision
judgment_lines = judgment . strip ( ) . split ( ' \n ' )
first_line = judgment_lines [ 0 ] . strip ( ) . strip ( ' " ' ) . strip ( )
first_line_lower = first_line . lower ( )
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . debug ( f " Parsing arbiter first line: ' { first_line } ' " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
# Check the first line for the decision - be very specific
# The arbiter should respond with ONLY the name on the first line
if first_line_lower == " evil miku " :
winner = " evil "
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . debug ( " Detected Evil Miku win from first line exact match " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
elif first_line_lower == " hatsune miku " :
winner = " miku "
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . debug ( " Detected Hatsune Miku win from first line exact match " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
elif first_line_lower == " draw " :
winner = " draw "
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . debug ( " Detected Draw from first line exact match " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
elif " evil miku " in first_line_lower and " hatsune " not in first_line_lower :
# First line mentions Evil Miku but not Hatsune Miku
winner = " evil "
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . debug ( " Detected Evil Miku win from first line (contains ' evil miku ' only) " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
elif " hatsune miku " in first_line_lower and " evil " not in first_line_lower :
# First line mentions Hatsune Miku but not Evil Miku
winner = " miku "
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . debug ( " Detected Hatsune Miku win from first line (contains ' hatsune miku ' only) " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
else :
# Fallback: check the whole judgment
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . debug ( f " First line ambiguous, using fallback counting method " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
judgment_lower = judgment . lower ( )
# Count mentions to break ties
evil_count = judgment_lower . count ( " evil miku " )
miku_count = judgment_lower . count ( " hatsune miku " )
draw_count = judgment_lower . count ( " draw " )
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . debug ( f " Counts - Evil: { evil_count } , Miku: { miku_count } , Draw: { draw_count } " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
if draw_count > 0 and draw_count > = evil_count and draw_count > = miku_count :
winner = " draw "
elif evil_count > miku_count :
winner = " evil "
elif miku_count > evil_count :
winner = " miku "
else :
winner = " draw "
return winner , judgment
except Exception as e :
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . error ( f " Error in arbiter judgment: { e } " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
return " draw " , " An error occurred during judgment. "
# ============================================================================
# ARGUMENT EVENT HANDLER
# ============================================================================
def should_trigger_argument ( ) - > bool :
""" Check if an argument should be triggered based on chance """
if not globals . BIPOLAR_MODE :
return False
return random . random ( ) < ARGUMENT_TRIGGER_CHANCE
def get_active_persona ( ) - > str :
""" Get the currently active persona ( ' miku ' or ' evil ' ) """
return " evil " if globals . EVIL_MODE else " miku "
def get_inactive_persona ( ) - > str :
""" Get the currently inactive persona ( ' miku ' or ' evil ' ) """
return " miku " if globals . EVIL_MODE else " evil "
def is_argument_in_progress ( channel_id : int ) - > bool :
""" Check if an argument is currently in progress in a channel """
arg_data = globals . BIPOLAR_ARGUMENT_IN_PROGRESS . get ( channel_id , { } )
return arg_data . get ( " active " , False )
def start_argument ( channel_id : int , initiator : str ) :
""" Mark an argument as started in a channel """
globals . BIPOLAR_ARGUMENT_IN_PROGRESS [ channel_id ] = {
" active " : True ,
" exchange_count " : 0 ,
" current_speaker " : initiator ,
" initiator " : initiator ,
" end_chance " : 0.1 # Starting probability for ending (will increase)
}
save_bipolar_state ( )
def increment_exchange ( channel_id : int , next_speaker : str ) :
""" Increment the exchange count and set next speaker """
if channel_id in globals . BIPOLAR_ARGUMENT_IN_PROGRESS :
globals . BIPOLAR_ARGUMENT_IN_PROGRESS [ channel_id ] [ " exchange_count " ] + = 1
globals . BIPOLAR_ARGUMENT_IN_PROGRESS [ channel_id ] [ " current_speaker " ] = next_speaker
def end_argument ( channel_id : int ) :
""" Mark an argument as ended in a channel """
if channel_id in globals . BIPOLAR_ARGUMENT_IN_PROGRESS :
del globals . BIPOLAR_ARGUMENT_IN_PROGRESS [ channel_id ]
save_bipolar_state ( )
def should_end_argument ( channel_id : int ) - > tuple :
""" Check if argument should end, returns (should_end, winner) """
if channel_id not in globals . BIPOLAR_ARGUMENT_IN_PROGRESS :
return True , None
arg_data = globals . BIPOLAR_ARGUMENT_IN_PROGRESS [ channel_id ]
exchange_count = arg_data . get ( " exchange_count " , 0 )
# Only check for ending after minimum exchanges
if exchange_count < MIN_EXCHANGES :
return False , None
# Get current end chance (starts at 10% for exchange 4)
# Increases by 5% for each exchange after minimum
end_chance = arg_data . get ( " end_chance " , 0.1 )
if random . random ( ) < end_chance :
# Winner is the one who gets the last word (current speaker)
winner = arg_data . get ( " current_speaker " , " evil " )
return True , winner
# Increase end chance for next iteration (by 5%)
# This ensures it will eventually end (caps at 100%)
arg_data [ " end_chance " ] = min ( 1.0 , end_chance + 0.05 )
return False , None
async def run_argument ( channel : discord . TextChannel , client , trigger_context : str = " " , starting_message : discord . Message = None ) :
""" Run a full argument event between both Mikus
Args :
channel : The Discord channel to run the argument in
client : Discord client
trigger_context : Optional context about what triggered the argument
starting_message : Optional message to use as the first message in the argument
( the opposite persona will respond to it )
"""
from utils . llm import query_llama
from utils . conversation_history import conversation_history
channel_id = channel . id
guild_id = channel . guild . id
if is_argument_in_progress ( channel_id ) :
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . warning ( f " Argument already in progress in # { channel . name } " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
return
# Get webhooks for this channel
webhooks = await get_or_create_webhooks_for_channel ( channel )
if not webhooks :
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . error ( f " Could not create webhooks for argument in # { channel . name } " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
return
# Determine who initiates based on starting_message or inactive persona
if starting_message :
# Check if starting message is from the bot (Evil Miku) or a webhook
# If it's from the bot while in evil mode, it's Evil Miku's message
# The opposite persona will respond
is_evil_message = globals . EVIL_MODE or ( starting_message . webhook_id is not None and " Evil " in ( starting_message . author . name or " " ) )
initiator = " miku " if is_evil_message else " evil " # Opposite persona responds
last_message = starting_message . content
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . info ( f " Starting argument from message, responder: { initiator } " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
else :
# The inactive persona breaks through
initiator = get_inactive_persona ( )
last_message = None
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . info ( f " Starting bipolar argument in # { channel . name } , initiated by { initiator } " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
start_argument ( channel_id , initiator )
# Use a special "argument" user ID for conversation history context
argument_user_id = f " bipolar_argument_ { channel_id } "
# Track conversation for arbiter judgment
conversation_log = [ ]
try :
# If no starting message, generate the initial interrupting message
if last_message is None :
init_prompt = get_argument_start_prompt ( initiator , trigger_context )
# Temporarily set evil mode for query_llama if initiator is evil
original_evil_mode = globals . EVIL_MODE
if initiator == " evil " :
globals . EVIL_MODE = True
else :
globals . EVIL_MODE = False
try :
initial_message = await query_llama (
user_prompt = init_prompt ,
user_id = argument_user_id ,
guild_id = guild_id ,
response_type = " autonomous_general " ,
model = globals . EVIL_TEXT_MODEL if initiator == " evil " else globals . TEXT_MODEL
)
finally :
globals . EVIL_MODE = original_evil_mode
if not initial_message or initial_message . startswith ( " Error " ) or initial_message . startswith ( " Sorry " ) :
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . error ( " Failed to generate initial argument message " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
end_argument ( channel_id )
return
# Send via webhook
if initiator == " evil " :
await webhooks [ " evil_miku " ] . send (
content = initial_message ,
username = get_evil_miku_display_name ( )
)
else :
await webhooks [ " miku " ] . send (
content = initial_message ,
username = get_miku_display_name ( )
)
# Add to conversation history for context
conversation_history . add_message (
channel_id = argument_user_id ,
author_name = " Evil Miku " if initiator == " evil " else " Miku " ,
content = initial_message ,
is_bot = True
)
# Add to conversation log for arbiter
conversation_log . append ( {
" speaker " : " Evil Miku " if initiator == " evil " else " Hatsune Miku " ,
" message " : initial_message
} )
last_message = initial_message
next_speaker = " miku " if initiator == " evil " else " evil "
is_first_response = False # Already sent initial message
else :
# Starting from an existing message - add it to history
sender_name = " Evil Miku " if ( globals . EVIL_MODE or " Evil " in str ( starting_message . author . name ) ) else " Miku "
conversation_history . add_message (
channel_id = argument_user_id ,
author_name = sender_name ,
content = last_message ,
is_bot = True
)
# Add to conversation log for arbiter
conversation_log . append ( {
" speaker " : sender_name if " Evil " in sender_name else " Hatsune Miku " ,
" message " : last_message
} )
next_speaker = initiator
is_first_response = True # Next message will be the first response to the starting message
increment_exchange ( channel_id , next_speaker )
# Argument loop
while True :
# Random delay between messages
delay = random . uniform ( * DELAY_BETWEEN_MESSAGES )
await asyncio . sleep ( delay )
# Check if argument should end
should_end , _ = should_end_argument ( channel_id ) # Ignore arbitrary winner
if should_end :
exchange_count = globals . BIPOLAR_ARGUMENT_IN_PROGRESS . get ( channel_id , { } ) . get ( " exchange_count " , 0 )
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . info ( f " Argument complete with { exchange_count } exchanges. Calling arbiter... " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
# Use arbiter to judge the winner
winner , judgment = await judge_argument_winner ( conversation_log , guild_id )
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . info ( f " Arbiter decision: { winner } " )
logger . info ( f " Judgment: { judgment } " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
# If it's a draw, continue the argument instead of ending
if winner == " draw " :
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . info ( " Arbiter ruled it ' s still a draw - argument continues... " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
# Reduce the end chance by 5% (but don't go below 5%)
current_end_chance = globals . BIPOLAR_ARGUMENT_IN_PROGRESS [ channel_id ] . get ( " end_chance " , 0.1 )
new_end_chance = max ( 0.05 , current_end_chance - 0.05 )
globals . BIPOLAR_ARGUMENT_IN_PROGRESS [ channel_id ] [ " end_chance " ] = new_end_chance
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . info ( f " Reduced end chance to { new_end_chance * 100 : .0f } % - argument continues... " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
# Don't end, just continue to the next exchange
else :
# Clear winner - generate final triumphant message
end_prompt = get_argument_end_prompt ( winner , exchange_count )
# Add last message as context
response_prompt = f ' The other Miku said: " { last_message } " \n \n { end_prompt } '
# Temporarily set evil mode for query_llama
original_evil_mode = globals . EVIL_MODE
if winner == " evil " :
globals . EVIL_MODE = True
else :
globals . EVIL_MODE = False
try :
final_message = await query_llama (
user_prompt = response_prompt ,
user_id = argument_user_id ,
guild_id = guild_id ,
response_type = " autonomous_general " ,
model = globals . EVIL_TEXT_MODEL if winner == " evil " else globals . TEXT_MODEL
)
finally :
globals . EVIL_MODE = original_evil_mode
if final_message and not final_message . startswith ( " Error " ) and not final_message . startswith ( " Sorry " ) :
# Send winner's final message via webhook
if winner == " evil " :
await webhooks [ " evil_miku " ] . send (
content = final_message ,
username = get_evil_miku_display_name ( )
)
else :
await webhooks [ " miku " ] . send (
content = final_message ,
username = get_miku_display_name ( )
)
# Record result in scoreboard with arbiter's reasoning
scoreboard = record_argument_result ( winner , exchange_count , judgment )
2026-01-06 14:01:39 +02:00
# Switch to winner's mode (including role color)
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
from utils . evil_mode import apply_evil_mode_changes , revert_evil_mode_changes
if winner == " evil " :
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . info ( " Evil Miku won! Switching to Evil Mode... " )
2026-01-06 14:01:39 +02:00
await apply_evil_mode_changes ( client , change_username = True , change_pfp = True , change_nicknames = True , change_role_color = True )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
else :
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . info ( " Hatsune Miku won! Switching to Normal Mode... " )
2026-01-06 14:01:39 +02:00
await revert_evil_mode_changes ( client , change_username = True , change_pfp = True , change_nicknames = True , change_role_color = True )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
# Clean up argument conversation history
try :
conversation_history . clear_history ( argument_user_id )
except :
pass # History cleanup is not critical
end_argument ( channel_id )
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . info ( f " Argument ended in # { channel . name } , winner: { winner } " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
return
# Get current speaker
current_speaker = globals . BIPOLAR_ARGUMENT_IN_PROGRESS . get ( channel_id , { } ) . get ( " current_speaker " , " evil " )
# Generate response with context about what the other said
if current_speaker == " evil " :
response_prompt = get_evil_argument_prompt ( last_message , is_first_response = is_first_response )
else :
response_prompt = get_miku_argument_prompt ( last_message , is_first_response = is_first_response )
# Temporarily set evil mode for query_llama
original_evil_mode = globals . EVIL_MODE
if current_speaker == " evil " :
globals . EVIL_MODE = True
else :
globals . EVIL_MODE = False
try :
response = await query_llama (
user_prompt = response_prompt ,
user_id = argument_user_id ,
guild_id = guild_id ,
response_type = " autonomous_general " ,
model = globals . EVIL_TEXT_MODEL if current_speaker == " evil " else globals . TEXT_MODEL
)
finally :
globals . EVIL_MODE = original_evil_mode
if not response or response . startswith ( " Error " ) or response . startswith ( " Sorry " ) :
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . error ( f " Failed to generate argument response " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
end_argument ( channel_id )
return
# Send via webhook
if current_speaker == " evil " :
await webhooks [ " evil_miku " ] . send (
content = response ,
username = get_evil_miku_display_name ( )
)
else :
await webhooks [ " miku " ] . send (
content = response ,
username = get_miku_display_name ( )
)
# Add to conversation history for context
conversation_history . add_message (
channel_id = argument_user_id ,
author_name = " Evil Miku " if current_speaker == " evil " else " Miku " ,
content = response ,
is_bot = True
)
# Add to conversation log for arbiter
conversation_log . append ( {
" speaker " : " Evil Miku " if current_speaker == " evil " else " Hatsune Miku " ,
" message " : response
} )
# Switch speaker
next_speaker = " miku " if current_speaker == " evil " else " evil "
increment_exchange ( channel_id , next_speaker )
last_message = response
# After first response, all subsequent responses are part of the back-and-forth
is_first_response = False
except Exception as e :
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . error ( f " Argument error: { e } " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
import traceback
traceback . print_exc ( )
end_argument ( channel_id )
# ============================================================================
# INTEGRATION HELPERS
# ============================================================================
async def maybe_trigger_argument ( channel : discord . TextChannel , client , context : str = " " ) :
""" Maybe trigger an argument based on chance. Call this from message handlers. """
if not globals . BIPOLAR_MODE :
return False
if is_argument_in_progress ( channel . id ) :
return False
if should_trigger_argument ( ) :
# Run argument in background
asyncio . create_task ( run_argument ( channel , client , context ) )
return True
return False
async def force_trigger_argument ( channel : discord . TextChannel , client , context : str = " " , starting_message : discord . Message = None ) :
""" Force trigger an argument (for manual triggers)
Args :
channel : The Discord channel
client : Discord client
context : Optional context string
starting_message : Optional message to use as the first message in the argument
"""
if not globals . BIPOLAR_MODE :
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . warning ( " Cannot trigger argument - bipolar mode is not enabled " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
return False
if is_argument_in_progress ( channel . id ) :
feat: Implement comprehensive non-hierarchical logging system
- Created new logging infrastructure with per-component filtering
- Added 6 log levels: DEBUG, INFO, API, WARNING, ERROR, CRITICAL
- Implemented non-hierarchical level control (any combination can be enabled)
- Migrated 917 print() statements across 31 files to structured logging
- Created web UI (system.html) for runtime configuration with dark theme
- Added global level controls to enable/disable levels across all components
- Added timestamp format control (off/time/date/datetime options)
- Implemented log rotation (10MB per file, 5 backups)
- Added API endpoints for dynamic log configuration
- Configured HTTP request logging with filtering via api.requests component
- Intercepted APScheduler logs with proper formatting
- Fixed persistence paths to use /app/memory for Docker volume compatibility
- Fixed checkbox display bug in web UI (enabled_levels now properly shown)
- Changed System Settings button to open in same tab instead of new window
Components: bot, api, api.requests, autonomous, persona, vision, llm,
conversation, mood, dm, scheduled, gpu, media, server, commands,
sentiment, core, apscheduler
All settings persist across container restarts via JSON config.
2026-01-10 20:46:19 +02:00
logger . warning ( " Argument already in progress in this channel " )
Implement Bipolar Mode: Dual persona arguments with webhooks, LLM arbiter, and persistent scoreboard
Major Features:
- Complete Bipolar Mode system allowing Regular Miku and Evil Miku to coexist and argue via webhooks
- LLM arbiter system using neutral model to judge argument winners with detailed reasoning
- Persistent scoreboard tracking wins, percentages, and last 50 results with timestamps and reasoning
- Automatic mode switching based on argument winner
- Webhook management per channel with profile pictures and display names
- Progressive probability system for dynamic argument lengths (starts at 10%, increases 5% per exchange, min 4 exchanges)
- Draw handling with penalty system (-5% end chance, continues argument)
- Integration with autonomous system for random argument triggers
Argument System:
- MIN_EXCHANGES = 4, progressive end chance starting at 10%
- Enhanced prompts for both personas (strategic, short, punchy responses 1-3 sentences)
- Evil Miku triumphant victory messages with gloating and satisfaction
- Regular Miku assertive defense (not passive, shows backbone)
- Message-based argument starting (can respond to specific messages via ID)
- Conversation history tracking per argument with special user_id
- Full context queries (personality, lore, lyrics, last 8 messages)
LLM Arbiter:
- Decisive prompt emphasizing picking winners (draws should be rare)
- Improved parsing with first-line exact matching and fallback counting
- Debug logging for decision transparency
- Arbiter reasoning stored in scoreboard history for review
- Uses neutral TEXT_MODEL (not evil) for unbiased judgment
Web UI & API:
- Bipolar mode toggle button (only visible when evil mode is on)
- Channel ID + Message ID input fields for argument triggering
- Scoreboard display with win percentages and recent history
- Manual argument trigger endpoint with string-based IDs
- GET /bipolar-mode/scoreboard endpoint for stats retrieval
- Real-time active arguments tracking (refreshes every 5 seconds)
Prompt Optimizations:
- All argument prompts limited to 1-3 sentences for impact
- Evil Miku system prompt with variable response length guidelines
- Removed walls of text, emphasizing brevity and precision
- "Sometimes the cruelest response is the shortest one"
Evil Miku Updates:
- Added height to lore (15.8m tall, 10x bigger than regular Miku)
- Height added to prompt facts for size-based belittling
- More strategic and calculating personality in arguments
Integration:
- Bipolar mode state restoration on bot startup
- Bot skips processing messages during active arguments
- Autonomous system checks for bipolar triggers after actions
- Import fixes (apply_evil_mode_changes/revert_evil_mode_changes)
Technical Details:
- State persistence via JSON (bipolar_mode_state.json, bipolar_webhooks.json, bipolar_scoreboard.json)
- Webhook caching per guild with fallback creation
- Event loop management with asyncio.create_task
- Rate limiting and argument conflict prevention
- Globals integration (BIPOLAR_MODE, BIPOLAR_WEBHOOKS, BIPOLAR_ARGUMENT_IN_PROGRESS, MOOD_EMOJIS)
Files Changed:
- bot/bot.py: Added bipolar mode restoration and argument-in-progress checks
- bot/globals.py: Added bipolar mode state variables and mood emoji mappings
- bot/utils/bipolar_mode.py: Complete 1106-line implementation
- bot/utils/autonomous.py: Added bipolar argument trigger checks
- bot/utils/evil_mode.py: Updated system prompt, added height info to lore/prompt
- bot/api.py: Added bipolar mode endpoints (trigger, toggle, scoreboard)
- bot/static/index.html: Added bipolar controls section with scoreboard
- bot/memory/: Various DM conversation updates
- bot/evil_miku_lore.txt: Added height description
- bot/evil_miku_prompt.txt: Added height to facts, updated personality guidelines
2026-01-06 13:57:59 +02:00
return False
asyncio . create_task ( run_argument ( channel , client , context , starting_message ) )
return True
async def force_trigger_argument_from_message_id ( channel_id : int , message_id : int , client , context : str = " " ) :
""" Force trigger an argument starting from a specific message ID
Args :
channel_id : The Discord channel ID
message_id : The message ID to use as the starting message
client : Discord client
context : Optional context string
Returns :
tuple : ( success : bool , error_message : str or None )
"""
if not globals . BIPOLAR_MODE :
return False , " Bipolar mode is not enabled "
# Get the channel
channel = client . get_channel ( channel_id )
if not channel :
return False , f " Channel { channel_id } not found "
if is_argument_in_progress ( channel_id ) :
return False , " Argument already in progress in this channel "
# Fetch the message
try :
message = await channel . fetch_message ( message_id )
except discord . NotFound :
return False , f " Message { message_id } not found "
except discord . Forbidden :
return False , " No permission to fetch the message "
except Exception as e :
return False , f " Failed to fetch message: { str ( e ) } "
# Trigger the argument with this message as starting point
asyncio . create_task ( run_argument ( channel , client , context , message ) )
return True , None