# 🤖 Bot Integration Complete Guide

## Overview
The UNO game now supports bot players (Miku) making moves via JSON API. The bot can play cards, draw cards, and call UNO by sending structured JSON commands.

## Quick Start

### 1. Start a game with 2 players
- Player 1: Create a room (e.g., room code "ABC123")
- Player 2: Join the same room
- Game will auto-start when both players are present

### 2. Get the current game state
```bash
curl http://localhost:5000/api/game/ABC123/state
```

### 3. Send a bot action (when it's Player 2's turn)
```bash
# Draw a card
curl -X POST http://localhost:5000/api/game/ABC123/action \
  -H "Content-Type: application/json" \
  -d '{"action":"draw"}'

# Play a card
curl -X POST http://localhost:5000/api/game/ABC123/action \
  -H "Content-Type: application/json" \
  -d '{"action":"play","card":"4R"}'

# Play a wild card with color choice
curl -X POST http://localhost:5000/api/game/ABC123/action \
  -H "Content-Type: application/json" \
  -d '{"action":"play","card":"W","color":"R"}'

# Call UNO
curl -X POST http://localhost:5000/api/game/ABC123/action \
  -H "Content-Type: application/json" \
  -d '{"action":"uno"}'
```

## Testing Bot Actions

Use the included test script:

```bash
# Test drawing a card
node test-bot-action.js ABC123 '{"action":"draw"}'

# Test playing a card
node test-bot-action.js ABC123 '{"action":"play","card":"4R"}'

# Test playing a wild card
node test-bot-action.js ABC123 '{"action":"play","card":"W","color":"B"}'
```

## Action Format Specification

### Play a Card
```json
{
  "action": "play",
  "card": "4R",
  "color": null,
  "callUno": false
}
```

**Parameters:**
- `action` (string, required): Must be `"play"`
- `card` (string, required): Card code (e.g., "4R", "D2G", "skipB", "W", "D4W")
- `color` (string, optional): Required for wild cards ("W", "D4W"). Values: "R", "G", "B", "Y"
- `callUno` (boolean, optional): Set to `true` to call UNO with this play

### Draw a Card
```json
{
  "action": "draw"
}
```

### Call UNO
```json
{
  "action": "uno"
}
```

## Card Codes Reference

### Number Cards
- `0R`, `1R`, ..., `9R` - Red numbers
- `0G`, `1G`, ..., `9G` - Green numbers
- `0B`, `1B`, ..., `9B` - Blue numbers
- `0Y`, `1Y`, ..., `9Y` - Yellow numbers

### Action Cards
- `skipR`, `skipG`, `skipB`, `skipY` - Skip cards
- `_R`, `_G`, `_B`, `_Y` - Reverse cards
- `D2R`, `D2G`, `D2B`, `D2Y` - Draw 2 cards

### Wild Cards
- `W` - Wild (change color)
- `D4W` - Wild Draw 4 (change color + opponent draws 4)

## Game State Structure

The game state JSON includes:
- `game`: Overall game status (isOver, winner, currentTurn, turnNumber)
- `currentCard`: The card on top of the discard pile
- `player1`: Player 1's info and cards (hidden from bot)
- `player2`: Player 2's (bot's) info and cards (visible)
- `player2.playableCards`: Array of cards the bot can currently play
- `botContext`: Helper info (canPlay, mustDraw, hasUno, actions)

## Validation Rules

The game validates bot actions:

1. **Turn validation**: Must be Player 2's turn
2. **Card validation**: Card must be in Player 2's hand
3. **Playability**: Card must be playable on current card
4. **Wild cards**: Must specify color for "W" and "D4W"
5. **UNO**: Can only call with exactly 2 cards in hand

## Integration with Miku Bot

### From Python (Miku bot)

```python
import requests
import json

def get_game_state(room_code):
    response = requests.get(f'http://localhost:5000/api/game/{room_code}/state')
    return response.json()['gameState']

def send_bot_action(room_code, action):
    response = requests.post(
        f'http://localhost:5000/api/game/{room_code}/action',
        headers={'Content-Type': 'application/json'},
        data=json.dumps(action)
    )
    return response.json()

# Example: Make a strategic move
state = get_game_state('ABC123')

if state['game']['currentTurn'] == 'Player 2':
    playable = state['player2']['playableCards']
    
    if playable:
        # Play first playable card
        card = playable[0]
        action = {'action': 'play', 'card': card['code']}
        
        # Handle wild cards
        if card['type'] in ['wild', 'draw4']:
            action['color'] = 'R'  # Choose a color
        
        # Call UNO if needed
        if state['player2']['cardCount'] == 2:
            action['callUno'] = True
        
        result = send_bot_action('ABC123', action)
        print(f"Played {card['displayName']}: {result}")
    else:
        # Must draw
        result = send_bot_action('ABC123', {'action': 'draw'})
        print(f"Drew a card: {result}")
```

### LLM Integration Example

```python
def miku_make_move(game_state):
    """Use LLM to decide Miku's move"""
    
    # Build prompt for LLM
    prompt = f"""
You are playing UNO. It's your turn.

Current card on table: {game_state['currentCard']['displayName']}
Your cards: {[c['displayName'] for c in game_state['player2']['cards']]}
Playable cards: {[c['displayName'] for c in game_state['player2']['playableCards']]}

Opponent has {game_state['player1']['cardCount']} cards.
You have {game_state['player2']['cardCount']} cards.

Choose your move as JSON:
{{"action": "play", "card": "CODE"}} or {{"action": "draw"}}
"""
    
    # Get LLM response
    llm_response = query_llama(prompt)
    
    # Parse JSON from response
    action = json.loads(llm_response)
    
    # Send action
    return send_bot_action(game_state['room'], action)
```

## Debugging

### Console Logs
The game client logs bot actions:
- `🤖 Received bot action:` - Action received from HTTP API
- `🤖 Bot action result:` - Result of executing the action
- `�� Bot playing card:` - Card being played
- `🌈 Bot chose color:` - Color chosen for wild card
- `🔥 Bot called UNO!` - UNO was called
- `📥 Bot drawing a card` - Card was drawn

### Error Messages
- `❌ Bot action rejected: Not Player 2's turn` - Wrong turn
- `❌ Bot play action rejected: Card not in hand` - Invalid card
- `❌ Bot play action rejected: Wild card without color` - Missing color
- `❌ Bot UNO rejected` - Invalid UNO call

## Files Added/Modified

### New Files
- `BOT_ACTION_SPEC.md` - Detailed API specification
- `BOT_INTEGRATION_COMPLETE.md` - This file
- `client/src/utils/botActionExecutor.js` - Bot action executor
- `test-bot-action.js` - Test script

### Modified Files
- `server.js` - HTTP API endpoints for bot actions
- `client/src/components/Game.js` - Bot action listener and integration

## Next Steps

1. **Test the integration**: Use `test-bot-action.js` to verify actions work
2. **Integrate with Miku**: Add UNO game support to Miku bot
3. **Add LLM strategy**: Use Miku's LLM to make strategic decisions
4. **Add personality**: Make Miku trash talk and celebrate!

## Example Full Game Flow

```bash
# Terminal 1: Start server
cd /home/koko210Serve/docker/uno-online
npm start

# Terminal 2: Start client dev server
cd /home/koko210Serve/docker/uno-online/client
npm start

# Browser 1: Create game as Player 1
# Open http://localhost:3000
# Create room "MIKU01"

# Browser 2: Join as Player 2
# Open http://localhost:3000
# Join room "MIKU01"

# Terminal 3: Control Player 2 (bot) via API
# Get state
curl http://localhost:5000/api/game/MIKU01/state | jq

# Make a move (when it's Player 2's turn)
node test-bot-action.js MIKU01 '{"action":"play","card":"4R"}'
```

🎉 The bot integration is complete and ready to use!
